Java : how to program : late objects version
著者
書誌事項
Java : how to program : late objects version
(How to program series)
Pearson Prentice Hall, c2010
8th ed
大学図書館所蔵 全3件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes index
内容説明・目次
内容説明
The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. This survey of Java programming contains an optional extensive OOD/UML 2 case study on developing and implementing the software for an automated teller machine. The Eighth Edition of this acclaimed text is now current with the Java SE 6 updates that have occurred since the book was last published.
The Late Objects Version delays coverage of class development until Chapter 8, presenting the control structures, methods and arrays material in a non-object-oriented, procedural programming context.
目次
- Introduction 1 Introduction to Computers, the Internet and the Web 2 Introduction to Java Applications 3 Control Statements: Part 1 4 Control Statements: Part 2 5 Methods 6 Arrays
- Introducing Strings and Files Object-Oriented Programming 7 Introduction to Classes and Objects 8 Classes and Objects: A Deeper Look 9 Object-Oriented Programming: Inheritance 10 Object-Oriented Programming: Polymorphism 11 Exception Handling Object-Oriented Design with the UML 12 (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML 13 (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design Graphics, GUI, Applets and Multimedia 14 GUI Components: Part 1 15 Graphics and Java 2D (TM) 23 Applets and Java Web Start 24 Multimedia: Applets and Applications 25 GUI Components: Part 2 Strings and Files 16 Strings, Characters and Regular Expressions 17 Files, Streams and Object Serialization Data Structures 18 Recursion 19 Searching, Sorting and Big O 20 Generic Collections 21 Generic Classes and Methods 22 Custom Generic Data Structures Multithreading and Networking 26 Multithreading 27 Networking Database-Driven Desktop and Web Application Development 28 Accessing Databases with JDBC 29 JavaServer Faces Web Applications 30 Ajax-Enabled JavaServer Faces Web Applications 31 Web Services Appendices (Appendices H-Q are available as Web-based PDF documents) A Operator Precedence Chart B ASCII Character Set C Keywords and Reserved Words D Primitive Types E Using the Java API Documentation F Using the Debugger G Formatted Output H Number Systems I GroupLayout J Java Desktop Integration Components K Mashups L Unicode M Creating Documentation with javadoc N Bit Manipulation O Labeled break and continue Statements P UML 2: Additional Diagram Types Q Design Patterns Index
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