Sams teach yourself Java in 24 hours

Bibliographic Information

Sams teach yourself Java in 24 hours

Rogers Cadenhead

Sams Pub., 2010

5th ed

  • pbk. : alk. paper

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Includes bibliographical references and index

Description and Table of Contents

Description

In just 24 lessons of one hour or less, you can learn how to create Java applications with the free NetBeans visual editing tools. ? Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even a browser game in Java. Each lesson builds on what you've already learned, giving you a solid understanding of the basic concepts and terminology. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to... Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Build a browser-based game from start to finish Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Integrate graphics into your applications

Table of Contents

Introduction HOUR 1: Becoming a Programmer Choosing a Language Telling the Computer What to Do How Programs Work How Programs Don't Work Choosing a Java Programming Tool Workshop: Installing a Java Development Tool HOUR 2: Writing Your First Program What You Need to Write Programs Creating the Saluton Program Beginning the Program Storing Information in a Variable Saving the Finished Product Compiling the Program into a Class File Fixing Errors Workshop: Running a Java Program HOUR 3: Vacationing in Java First Stop: Sun Microsystems Going to School with Java Lunch in JavaWorld Watching the Skies at NASA Getting Down to Business Stopping by Gamelan to Ask for Directions Workshop: Venturing into Another World HOUR 4: Understanding How Java Programs Work Creating an Application Sending Arguments to Applications Workshop: Creating an Applet HOUR 5: Storing and Changing Information in a Program Statements and Expressions Assigning Variable Types Naming Your Variables Storing Information in Variables All About Operators Workshop: Using Expressions HOUR 6: Using Strings to Communicate Storing Text in Strings Displaying Strings in Programs Using Special Characters in Strings Pasting Strings Together Using Other Variables with Strings Advanced String Handling Workshop: Presenting Credits HOUR 7: Using Conditional Tests to Make Decisions Testing a Condition if Statements if-else Statements switch Statements The Conditional Operator Workshop: Watching the Clock HOUR 8: Repeating an Action with Loops for Loops while Loops do-while Loops Exiting a Loop Naming a Loop Workshop: Testing Your Computer Speed HOUR 9: Storing Information with Arrays Creating Arrays Using Arrays Multidimensional Arrays Sorting an Array Workshop: Array of Prizes, Indeed HOUR 10: Creating Your First Object How Object-Oriented Programming Works Objects in Action What Objects Are Understanding Inheritance Building an Inheritance Hierarchy Converting Objects and Simple Variables Workshop: Creating an Object HOUR 11: Describing What Your Object Is Like Creating Variables Creating Class Variables Creating Behavior with Methods Putting One Class Inside Another Using the this Keyword Workshop: Using Class Methods and Variables HOUR 12: Making the Most of Existing Objects The Power of Inheritance Establishing Inheritance Working with Existing Objects Storing Objects of the Same Class in Vectors Workshop: Creating a Subclass HOUR 13: Building a Simple User Interface Swing and the Abstract Windowing Toolkit Using Components Workshop: Creating Your Own Component HOUR 14: Laying Out a User Interface Using Layout Managers Workshop: Laying Out an Application HOUR 15: Responding to User Input Getting Your Programs to Listen Setting Up Components to Be Heard Handling User Events Workshop: A Little Lotto Madness HOUR 16: Building a Complex User Interface Scroll Panes Sliders Change Listeners Workshop: Using Image Icons and Toolbars HOUR 17: Creating Interactive Web Programs Standard Applet Methods Putting an Applet on a Web Page Creating an Applet Sending Parameters from a Web Page Workshop: Handling Parameters in an Applet HOUR 18: Handling Errors in a Program Exceptions Throwing Exceptions Workshop: Throwing and Catching Exceptions HOUR 19: Creating a Threaded Program Threads Working with Threads Starting with init() Catching Errors as You Set Up URLs Handling Screen Updates in the paint() Method Starting the Thread Handling Mouse Clicks Workshop: Revolving Links HOUR 20: Reading and Writing Files Streams Writing Data to a Stream Workshop: Reading and Writing Configuration Properties HOUR 21: Reading and Writing XML Data Creating an XML File Reading an XML File Workshop: Reading RSS Syndication Feeds HOUR 22: Creating Web Services with JAX-WS Defining a Service Endpoint Interface Creating a Service Implementation Bean Publishing the Web Service Using Web Service Definition Language Files Workshop: Creating a Web Service Client HOUR 23: Working with Graphics Using the Font Class Using the Color Class Creating Custom Colors Drawing Lines and Shapes Workshop: Baking a Pie Graph HOUR 24: Creating a Browser Game Designing the Game Creating a Custom Button in Swing Creating a Button's Behavior and Attributes Clearing Empty Squares with Recursion Arranging Components as a Grid Generating Random Numbers Using the Ternary Operator Workshop: Publishing an Applet on the Web APPENDIX A: Using the NetBeans Integrated Development Environment Installing NetBeans Creating a New Project Creating a New Java Class Running the Application Fixing Errors APPENDIX B: Where to Go from Here: Java Resources Other Books to Consider Sun's Official Java Site Other Java Websites Internet Relay Chat Job Opportunities APPENDIX C: This Book's Website Index

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