Children's games in street and playground
著者
書誌事項
Children's games in street and playground
Floris Books, 2008, c1969
- v. 1
- v. 2
- タイトル別名
-
Chasing, catching, seeking
Hunting, racing, duelling, exerting, daring, guessing, acting, pretending
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注記
Originally published in one volume: Oxford : Oxford University Press, 1969
Includes bibliographical references
収録内容
- v. 1. Chasing, catching, seeking
- v. 2. Hunting, racing, duelling, exerting, daring, guessing, acting, pretending
内容説明・目次
- 巻冊次
-
v. 1 ISBN 9780863156663
内容説明
Perhaps this book should come with a warning to parents: within these pages, children deliberately scare each other, ritually hurt each other, take foolish risks, promote fights, and play ten against one. And yet throughout, they consistently observe their own sense of fair play.
'During the past fifty years, shelf-loads of books have been written instructing children in the games they ought to play -- and some even instructing adults on how to instruct children in the games they ought to play -- but few attempts have been made to record the games children in fact play.'
This was Iona and Peter Opie's pertinent observation in 1969, and it was this gap that they sought to fill with their exhaustive survey, through the 1960s, of the games that children 'in fact play' aged roughly between six and twelve years of age, and when outdoors -- and usually out of sight.
The Opies weren't interested in formal games and sports supervised by parents or teachers. What excited them were the rough-and-tumble games for which, as one child described, 'nothing is needed but the players themselves.' They were also anxious that, in their meticulous recording of the games, the spirit of the play, the zest, variety and disorderliness, should not be lost.
The result was their classic work Children's Games in Street and Playground. To aid a clear and lively presentation of their remarkable study, the original single book has been divided into two. Both volumes record games played in the street, park, playground and wasteland of more than 10,000 children from the Shetland Isles to the Channel Islands, although the majority of the information comes from children living in big cities such as London, Liverpool, Bristol and Glasgow.
This first volume focuses on starting a game, and games involving chasing, catching and seeking, and includes favourites such as The Dreaded Lurgi, What's the Time Mr Wolf, Stuck in the Mud, and British Bulldog, as well as around 40 other games. Each game is described in detail and gives the rhymes and saying children repeat while play them, together with the different names under which they are played. Brief historical notes are also included where relevant.
The children of the 1960s, the Opies noted, are often thought 'to be incapable of self-organization, and to have become addicted to spectator amusements' to the extent that adults must be relied on to provide play materials, ideas and time to play with them. The same attitudes are still widespread today with our concerns about television and computer games, and the middle-class parental impulse to fill our children's days with organised classes and play dates. 'However much children may need looking after, they are also people going about their own business within their own society.' There are important lessons to be learned from this book about giving children the time and physical space to be themselves with other children.
目次
Introduction
1. Starting a game
The preliminaries to a game can be a sport in themselves
AVOIDANCE OF DISLIKED ROLE.
HE-NAMES.
SELECTION MADE BY CHANCE.
ODD MAN OUT.
DIPPING.
DIPS.
CHINESE COUNTING.
COUNTING FISTS OR FEET.
PARTICIPATION DIPS.
2. Chasing games
Games in which a player tries to touch others who are running freely in a prescribed area
TOUCH.
THE LANGUAGE OF THE CHASE.
PLAYERS RESTRICTED TO PARTICULAR WAY OF MOVING
CHASES IN A DIFFICULT ENVIRONMENT
BULL.
WHACKO.
DADDY WHACKER.
BALL HE.
THREE LIVES.
FRENCH TOUCH.
THE DREADED LURGI.
TOUCHWOOD. TOUCH IRON. TOUCH COLOUR. COLOURS.
OFF-GROUND HE.
BUDGE HE.
TOM TIDDLER'S GROUND.
SHADOW TOUCH.
THREE STOOPS AND RUN FOR EVER.
HELP CHASE.
CHAIN HE.
VESTIGIAL FEATURES IN 'CHAIN HE' VARIANTS.
KINGY.
POISON.
CRUSTS AND CRUMBS.
LITTLE BLACK MAN.
WHAT'S THE TIME, MR. WOLF? I'LL FOLLOW MY MOTHER TO MARKET. JOHN BROWN.
DEAD MAN ARISE.
BOGEY.
CROSS TOUCH.
STUCK IN THE MUD. UNDERGROUND TIG. TUNNEL TOUCH. TICKY LEAPFROG. GLUEPOTS.
CAT AND MOUSE.
FOX AND CHICKENS.
BLIND MAN'S BUFF. JINGLING.
FROG IN THE MIDDLE.
3. Catching games
Games in which a player attempts to intercept other players who are obliged to move
from one designated place to another (often from one side of a road to another), and
who if caught either take the catcher's place or, more often, assist him
RUNNING ACROSS
CHINESE WALL.
WALL TO WALL.
STAG.
BLACK PETER. SHEEP, SHEEP, COME HOME.
FARMER, FARMER, MAY WE CROSS YOUR GOLDEN RIVER?
BAR THE DOOR.
COCKARUSHA.
CIGARETTES.
BRITISH BULLDOG (1).
BRITISH BULLDOG (2).
WALK THE PLANK OR JOIN THE CREW.
KINGS, QUEENS, AND JACKS.
PRISONERS' BASE.
FRENCH AND ENGLISH.
4. Seeking games
Games in which a player tries to find others, who obtain safety by remaining
out of sight or by getting back to the starting place
HIDE-AND-SEEK.
ONE MAN PLUS.
MAN HUNTING.
SARDINES.
I DRAW A SNAKE UPON YOUR BACK.
BLOCK.
BUZZ OFF.
COME TO COVENTRY.
WHIP.
TIN CAN TOMMY.
OUTS.
KISS CHASE.
HUNTS.
HUNT THE KEG.
RELIEVO.
GEE.
- 巻冊次
-
v. 2 ISBN 9780863156670
内容説明
Perhaps this book should come with a warning to parents: within these pages, children deliberately scare each other, ritually hurt each other, take foolish risks, promote fights, and play ten against one. And yet throughout, they consistently observe their own sense of fair play.
'During the past fifty years, shelf-loads of books have been written instructing children in the games they ought to play -- and some even instructing adults on how to instruct children in the games they ought to play -- but few attempts have been made to record the games children in fact play.'
This was Iona and Peter Opie's pertinent observation in 1969, and it was this gap that they sought to fill with their exhaustive survey, through the 1960s, of the games that children 'in fact play' aged roughly between six and twelve years of age, and when outdoors -- and usually out of sight.
The Opies weren't interested in formal games and sports supervised by parents or teachers. What excited them were the rough-and-tumble games for which, as one child described, 'nothing is needed but the players themselves.' They were also anxious that, in their meticulous recording of the games, the spirit of the play, the zest, variety and disorderliness, should not be lost.
The result was their classic work Children's Games in Street and Playground. To aid a clear and lively presentation of their remarkable study, the original single book has been divided into two. Both volumes record games played in the street, park, playground and wasteland of more than 10,000 children from the Shetland Isles to the Channel Islands, although the majority of the information comes from children living in big cities such as London, Liverpool, Bristol and Glasgow.
This second volume focuses on games involving seeking, hunting, racing, duelling, exerting, daring, guessing, acting and pretending. More than 85 games are described in detail including the rhymes and saying children repeat while playing them, together with the different names under which they are played. Brief historical notes are also included where relevant.
The children of the 1960s, the Opies noted, are often thought 'to be incapable of self-organization, and to have become addicted to spectator amusements.' to the extent that adults must be relied on to provide play materials, ideas and time to play with them. The same attitudes are still widespread today with our concerns about television and computer games, and the middle-class parental impulse to fill our children's days with organised classes and play dates. 'However much children may need looking after, they are also people going about their own business within their own society.' There are important lessons to be learned from this book about giving children the time and physical space to be themselves with other children.
目次
5. Hunting games
Games in which there are no boundaries, in which both pursuers and pursued
generally operate in teams, and in which the pursued generally have to give
some assistance to their pursuers
HARE AND HOUNDS.
JACK, JACK, SHINE A LIGHT. WILL O' THE WISP.
TRACKING.
PAPER CHASE.
STALKING.
HOIST THE GREEN FLAG.
6. Racing games
Races, and chases over set courses, in which fleetness of foot is not necessarily
the decisive factor
TYPES OF RACES
HESITATION STARTS.
MAY I?
AUNTS AND UNCLES.
LETTERS.
COLOURS.
EGGS, BACON, MARMALADE, AND BREAD.
PEEP BEHIND THE CURTAIN.
BLACK MAGIC.
KERB OR WALL.
TIME.
DROP HANDKERCHIEF.
BUMP-ON-THE-BACK. WHACKEM.
STONEY.
PUSS IN THE CORNER.
HOT PEAS.
7. Duelling games
Games in which two players place themselves in direct conflict with each other
ELBOWS.
KNIFING. DIVIE DAGGER.
LIFTING.
COCK FIGHTING. EGGY PEGGY.
DANCE, FIGHT, OR WINDMILL.
BRANCH BOY.
BUCKING BRONCO.
PIGGYBACK FIGHTS.
DANGER RIDE.
SPLIT THE KIPPER.
TERRITORIES.
KNIFIE.
KNUCKLES.
FLAT JACK.
BOB AND SLAP.
SLAPPIES.
STINGING.
STAMPERS.
SOLDIERS.
LOLLY STICKS.
CONKERS.
8. Exerting games
Games in which the qualities of most account are physical strength and stamina
TUSSLES.
CHAIN SWING.
TUG OF WAR.
ADDERS' NEST.
BULL IN THE RING.
RED ROVER.
KING OF THE BARBAREES.
HONEY POTS.
STATUES.
LEAPFROG.
GENTLE JACK.
SPANISH LEAPFROG.
FOOT-AN-A-HALF.
JUMPING GAMES.
HI JIMMY KNACKER.
SKIN THE CUDDY.
9. Daring games
Games in which players incite each other to show their mettle
TRUTH, DARE, PROMISE, OR OPINION.
FOLLOW MY LEADER.
GET THE COWARD.
LAST ACROSS.
CHICKEN.
MISPLACED AUDACITY.
10. Guessing games
Games in which guessing is a necessary prelude or climax to physical action
FILM STARS. I SENT MY SON JOHN. SHOP WINDOWS. ANYTHING UNDER THE SUN.
CAPITAL LETTER, FULL STOP.
BIRDS, BEASTS, FISHES, OR FLOWERS.
AMERICAN TIMES.
THREE JOLLY WORKMEN.
FOOL, FOOL, COME TO SCHOOL. JAMS.
COLOURED BIRDS.
QUEENIE.
STROKE THE BABY.
HUSKY-BUM, FINGER OR THUMB?
HOW FAR TO LONDON?
11. Acting games
Games in which particular stories are enacted with set dialogue
OLD MAN IN THE WELL.
GHOSTIES IN THE GARRET.
OLD MOTHER GREY.
FOX AND CHICKENS.
JOHNNY LINGO.
MOTHER, THE CAKE IS BURNING.
12. Pretending games
Children make-believe they are other people, or in other situations, and extemporize
accordingly
MOTHERS AND FATHERS.
PLAYING SCHOOLS.
ROAD ACCIDENTS.
PLAYING HORSES.
STORYBOOK WORLD.
WAR GAMES.
COPS AND ROBBERS.
FAIRIES AND WITCHES.
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