The art of videogames
Author(s)
Bibliographic Information
The art of videogames
(New directions in aesthetics, 10)
Wiley-Blackwell, 2009
- : hardcover
- : pbk
Available at 12 libraries
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Note
Includes bibliographical references (p. [209]-213) and index
Description and Table of Contents
Description
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
Explores how philosophical theories developed to address traditional art works can also be applied to videogames
Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
Argues that videogames do indeed qualify as a new and exciting form of representational art
Table of Contents
Acknowledgments. 1 The New Art of Videogames.
2 What Are Videogames Anyway?
3 Videogames and Fiction.
4 Stepping into Fictional Worlds.
5 Games through Fiction.
6 Videogames and Narrative.
7 Emotion in Videogaming.
8 The Morality of Videogames.
9 Videogames as Art.
Glossary.
References.
Index.
by "Nielsen BookData"