Graphic novels beyond the basics : insights and issues for libraries
Author(s)
Bibliographic Information
Graphic novels beyond the basics : insights and issues for libraries
Libraries Unlimited/ABC-CLIO, c2009
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
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  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
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  Thailand
  United Kingdom
  Germany
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  United States of America
Note
Includes bibliographical references and index
Description and Table of Contents
Description
This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections.
What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings.
Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.
Table of Contents
Acknowledgments
Introduction: Origin Stories
Martha Cornog and Timothy Perper
A Quick History of Comics and Graphic Narrative
Comics, Graphic Novels, and Librarians
About Comics Today
About This Book
Notes
References
PART I: THE LITERATURE
Chapter 1: The Allure of the Superhero
Michael Niederhausen
What Is a Superhero?
Superhero History
Who Loves Superheroes?
Significant Superheroes
Keeping Current
Superhero Programs in Libraries
Notes
References
Chapter 2: Japanese Manga
Robin Brenner
Origins and Influences
The Manga Boom
Manga Audiences, Symbols, and Literacy
Cultural Road Bumps
Collection Development
Making Manga's Appeal Work for You: Programs and Your Community
Putting It All Together
Notes
References
Chapter 3: Girls, Women, and Comics
Trina Robbins
What? Girls Read Comics?
Women and Comics: A Long Tradition
So What Do Girls Want? Collection Development
Assessing Interest and Keeping Up: What's Hot?
Your Community: How to Get Girls into Your Library
Girls, Women, and Comics: Reprise
Notes
Bibliography
Chapter 4: American Comics: Beyond the Superhero, Part One, Genre Fiction
Michael R. Lavin
Introducing the Broader Vista
An Overview of Genres
Conclusion: Genres Redux
Chapter 5: American Comics: Beyond the Superhero, Part Two, General Fiction and Nonfiction
Michael R. Lavin
Graphic Novel Adaptations
Realistic Fiction
Autobiography/Memoir
Other Types of Nonfiction
Conclusion
Suggested Resources
Chapter 6: Graphic Novels: A Global Literature
Introduction
Martha Cornog
Part 1: The Global Context of Graphic Narrative
John A. Lent
Part 2: A Librarian's Guide to International Graphic Novels
Martha Cornog
Notes
References
PART II: GRAPHIC NOVELS AND THE LIBRARY
Chapter 7: A Place in the Library
Francisca Goldsmith
Collection Development
Acquisitions
Bibliographic Access
Collection Placement
Circulation Issues
Preservation and Collection Maintenance
The Future of Graphic Novels in Libraries
Notes
References
Chapter 8: Comics and Graphic Novels in the Academic Library Collection
Lorena O'English
Comics and Higher Learning: An Introduction
Graphic Novels in the Academic Setting
Issues Unique to Academic Library Collections
Case Studies
Conclusion
Resources
Notes
Appendix A
Chapter 9: Japanese Anime
Gilles Poitras
Before We Go Any Further: Some Definitions
Characteristics of Anime and Manga
What about Problematic Content?
Collection-Development Considerations
Anime: Fans, Programs, and Your Community
What Shall the Future Bring?
Notes
References
Web Site References
Chapter 10: Censorship of Graphic Novels in Libraries
Martha Cornog and Erin Byrne
A Picture Is Worth a Thousand Words
The Way It Is: Graphic Novels and Challenges
Forestalling Complaints and Challenges: Strategies
Dealing with Objections and Challenges
Case Studies
Commentary and Conclusions
Figure 1: Sample Request for Reconsideration of Library Resources
Notes
References
Appendix A: Graphic Novels and Games
Robin Brenner
Appendix B: Guide to Graphic Novels in Special Topics
Martha Cornog
1 African American–Interest Graphic Novels: Resources
2 Latino-Interest Graphic Novels: Resources
3 LGBT-Interest Graphic Novels: Resources
4 Religious-Themed Graphic Novels: Resources
Appendix C: Bibliography of Books: Graphic Novels, Libraries, and Literacy
Martha Cornog
Appendix D: Selected Online Resources
Martha Cornog
Index
About the Editors and Contributors
by "Nielsen BookData"