Problem solving and programming concepts

著者
書誌事項

Problem solving and programming concepts

Maureen Sprankle, Jim Hubbard

(Pearson international edition)

Pearson Education, c2009

8th ed

  • : pbk

この図書・雑誌をさがす
注記

Includes index

内容説明・目次

内容説明

A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming. Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience - but useful to programmers at any level - the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations. Instructor Supplements (see resources tab): Instructor Manual with Solutions and Test Bank Lecture Power Point Slides Go to: www.prenhall.com/sprankle

目次

UNIT ONE: INTRODUCTION TO PROBLEM SOLVING AND PROGRAMMING 1. General Problem-Solving Concepts 2. Beginning Problem-Solving Concepts for the Computer 3. Planning Your Solution Unit One: Supplementary Exercises UNIT TWO: LOGIC STRUCTURES 4. An Introduction to Programming Structure 5. Problem Solving with the Sequential Logic Structure 6. Problem Solving with Decisions 7. Problem Solving with Loops 8. Problem Solving with the Case Logic Structure Unit Two: Supplementary Exercises UNIT THREE: DATA STRUCTURES 9. Processing Arrays 10. Sorting, Stacks, and Queues 11. File Concepts 12. Linked Lists 13. Binary Trees Unit Three: Supplementary Exercises UNIT FOUR: DATABASE MANAGEMENT SYSTEMS 14. Database Management Systems, 15. Relational Database Management Systems, UNIT FIVE: OBJECT-ORIENTED PROGRAMMING 16. Concepts of Object-Oriented Programming 17. Object-Oriented Program Design Unit Five: Supplementary Exercises UNIT SIX: INTRODUCTION TO GAME DEVELOPMENT 18. Introduction to Concepts of Game Development using Object Oriented Programming 19. Introduction to Assembly Language UNIT SEVEN: FILE PROCESSING 20. Sequential-Access File Applications 21. Sequential-Access File Updating Unit Seven: Supplementary Exercises APPENDIX A. Otto the Robot APPENDIX B. Overview of UML (Unified Modeling Language) APPENDIX C. ASCII and EBCDIC Codes for Data Representation APPENDIX D. Forms to Use in Problem Solving APPENDIX E. Other Problem-Solving Tools APPENDIX F: Commonly Used Functions Glossary Index

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