Problem solving and programming concepts
Author(s)
Bibliographic Information
Problem solving and programming concepts
(Pearson international edition)
Pearson Education, c2009
8th ed
- : pbk
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Note
Includes index
Description and Table of Contents
Description
A core or supplementary text for one-semester, freshman/sophomore-level introductory courses taken by programming majors in Problem Solving for Programmers, Problem Solving for Applications, any Computer Language Course, or Introduction to Programming.
Revised to reflect the most current issues in the programming industry, this widely adopted text emphasizes that problem solving is the same in all computer languages, regardless of syntax. Sprankle and Hubbard use a generic, non-language-specific approach to present the tools and concepts required when using any programming language to develop computer applications. Designed for students with little or no computer experience - but useful to programmers at any level - the text provides step-by-step progression and consistent in-depth coverage of topics, with detailed explanations and many illustrations.
Instructor Supplements (see resources tab):
Instructor Manual with Solutions and Test Bank
Lecture Power Point Slides
Go to: www.prenhall.com/sprankle
Table of Contents
UNIT ONE: INTRODUCTION TO PROBLEM SOLVING AND PROGRAMMING
1. General Problem-Solving Concepts
2. Beginning Problem-Solving Concepts for the Computer
3. Planning Your Solution
Unit One: Supplementary Exercises
UNIT TWO: LOGIC STRUCTURES
4. An Introduction to Programming Structure
5. Problem Solving with the Sequential Logic Structure
6. Problem Solving with Decisions
7. Problem Solving with Loops
8. Problem Solving with the Case Logic Structure
Unit Two: Supplementary Exercises
UNIT THREE: DATA STRUCTURES
9. Processing Arrays
10. Sorting, Stacks, and Queues
11. File Concepts
12. Linked Lists
13. Binary Trees
Unit Three: Supplementary Exercises
UNIT FOUR: DATABASE MANAGEMENT SYSTEMS
14. Database Management Systems,
15. Relational Database Management Systems,
UNIT FIVE: OBJECT-ORIENTED PROGRAMMING
16. Concepts of Object-Oriented Programming
17. Object-Oriented Program Design
Unit Five: Supplementary Exercises
UNIT SIX: INTRODUCTION TO GAME DEVELOPMENT
18. Introduction to Concepts of Game Development using Object Oriented Programming
19. Introduction to Assembly Language
UNIT SEVEN: FILE PROCESSING
20. Sequential-Access File Applications
21. Sequential-Access File Updating
Unit Seven: Supplementary Exercises
APPENDIX A. Otto the Robot
APPENDIX B. Overview of UML (Unified Modeling Language)
APPENDIX C. ASCII and EBCDIC Codes for Data Representation
APPENDIX D. Forms to Use in Problem Solving
APPENDIX E. Other Problem-Solving Tools
APPENDIX F: Commonly Used Functions
Glossary
Index
by "Nielsen BookData"