Half-Life 2 mods for dummies
Author(s)
Bibliographic Information
Half-Life 2 mods for dummies
(--For dummies)
Wiley, c2007
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes index
Description and Table of Contents
Description
Modify gameplay, add textures, and integrate amazing effects Develop intense environments, then share your design with players online How cool would it be to build your own levels and customized weapons for Half-Life 2? This book will get you ready to mod so you can enjoy the ultimate gaming experience. You'll find out how to create your own maps, strategically place high-tech military equipment, and modify your levels for smoother play. All this on the bonus CD-ROM* Samples from the book* A video walk-through of your first mod* Adobe(r) Photoshop(r) CS2 tryout version* NormalMapGenerator and Compressonator by ATI Technologies, Inc.* Packrat version 0.95 for Half-Life 2 and Adobe Photoshop Normal Map and DDS Authoring Plugins* For details and complete system requirements, see the CD-ROM appendix. Discover how to* Design maps and playing levels* Load your creation into the game* Expand your map with additions* Include armor and weapons* Distribute levels on the Web Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Table of Contents
Introduction. Part I: The ABCs of Modding. Chapter 1: Modifying the Game. Chapter 2: Getting Familiar with Modding Tools and Techniques. Chapter 3: Breaking Down the Game. Part II: Making Your Own Maps. Chapter 4: Getting Set Up for Mapping. Chapter 5: Creating Your First Game Map. Chapter 6: Decorating the Scene. Chapter 7: Adding Lights and a Player. Chapter 8: Putting the Pieces Together. Part III: Expanding on Your Creation. Chapter 9: Expanding Your Map with Additions. Chapter 10: Building with Optimization in Mind. Chapter 11: Heading to the Great Outdoors. Chapter 12: Adding a Few Details. Part IV: Going Beyond the Basics. Chapter 13: Creating Custom Textures. Chapter 14: Finishing Up Your Map. Chapter 15: Showing the World. Part V: The Part of Tens. Chapter 16: Ten Great Tips and Tricks. Chapter 17: Ten Great Mods to Learn From. Appendix: CD Installation Instructions. Index.
by "Nielsen BookData"