Sams teach yourself iPhone application development in 24 hours

著者

    • Ray, John
    • Johnson, Sean

書誌事項

Sams teach yourself iPhone application development in 24 hours

John Ray, Sean Johnson

Sams, c2010

タイトル別名

iPhone application development

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

注記

Includes index

内容説明・目次

内容説明

&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store! The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.

目次

1. Preparing Your System and iPhone for Development 2. Exploring the Development Environment 3. Discovering Objective-C: The Language of Apple Platforms 4. Inside Objective-C and Cocoa Touch - Where the Rubber Meets the Road 5. Understanding Model-View-Controller 6. Creating a Simple Application Input and Views 7. Extending the Application Interface with Widgets and WebViews 8. Getting the User's Attention 9. Implementing Multiple Views with Tab Bars 10. Navigating Data Using Table Views 11. Reading and Writing Data 12. Building Rotatable and Resizable User Interfaces 13. Generating Graphics 14. Using Media Playback Features 15. Adding Media Recording 16. Interacting with Other Applications 17. Implementing Map and Location Services 18. Exploring iPhone Networking Services 19. Using OpenGL Graphics 20. Extending the Touch Interface 21. Sensing Movement with Accelerometer Input 22. Staying Up-to-Date with Push Notifications 23. Distributing Applications Through the App Store 24. iPhone Debugging and Optimization

「Nielsen BookData」 より

詳細情報

ページトップへ