3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software

書誌事項

3D for iPhone apps with Blender and SIO2 : your guide to creating 3D games and more with open-source software

Tony Mullen

Wiley, c2010

大学図書館所蔵 件 / 2

この図書・雑誌をさがす

注記

Includes index

内容説明・目次

内容説明

Create exciting, interactive 3D apps for the iPhone and iPod Touch What a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content. Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and iPod Touch Walks you through a series of tutorials that you can use as starting points for your own creations Provides enough information on the iPhone software developer kit (SDK) to get you started quickly Covers Blender's physics simulation library, Bullet, and Blender's robust collision functionality Bridge the exciting worlds of Blender and iPhone app development in an easy-to-follow pipeline with this one-of-a-kind guide.

目次

Foreword. Introduction. Chapter 1: Getting Started with 3D Development for the iPhone. Getting Started. Getting the Software. Setting Up Your Development Environment. Chapter 2: Introducing Graphics Programming in SIO2. The SIO2 Template. A Simple OpenGL Demo. Introduction to Interactivity. The Complete Code. Chapter 3: Saying Hello to the Blender/SIO2/iPhone World. The Blender/SIO2/Xcode Workflow. An Overview of SIO2. Hello 3D World! Creating Your World in Blender. Exporting to the SIO2 File Format. Chapter 4: Going Mobile with SIO2. Initializing SIO2 and Loading Assets. Rendering. Touch Screen Interaction. The Complete Code. Chapter 5: Extending Interactive Feedback with Picking and Text. Object Picking. Working with Text and Fonts. Using Multi-touch Functionality. Packaging Your App. The Complete Code. Chapter 6: Creating an Immersive Environment in SIO2. Modeling the Ground and the Sky. Creating an Immersive Environment in SIO2. Exploring the Environment with a Moving Camera. The Complete Code. Chapter 7: Props and Physical Objects. Texture Face Objects and Transparency. Fast Foliage with Billboards. Physics for Interactive Objects. Pseudo-instancing for Efficient Object Handling. Working with Low-Poly Collision Maps. The Complete Code. Chapter 8: Animating a Character. Animating a Character in Blender. Getting Action in SIO2. Taking a Walk. Quick and Dirty Real-Time Shadows. The Complete Code. Chapter 9: Working with Widgets. Making a Splash with Widgets. Creating Active Widgets in SIO2. The Complete Code. Appendix A: Blender Basics. Interface and Navigation. Modeling. Materials and Textures. Animation 250 Appendix B: Key Concepts for Graphics Programming. Coordinate Systems, Matrices, and Transformations. Transformations by Matrix Multiplication. Matrices and OpenGL. Appendix C: SIO2 Reference. SIO2 Learning Resources. The .sio2 File Format. SIO2 Flag Values. SIO2 Functions. Index.

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