Bibliographic Information

Hikaru no go

story by Yumi Hotta ; art by Takeshi Obata ; translation & English adaption Andy Nakatani

(Shonen jump graphic novel)

Viz Media, 2004-

  • v. 2
  • v. 3
  • v. 4
  • v. 5

Other Title

ヒカルの碁

Available at  / 2 libraries

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Note

Supervised by Yukari Umezawa(5 Dan)

Description and Table of Contents

Volume

v. 2 ISBN 9781591164968

Description

With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo!
Volume

v. 3 ISBN 9781591166870

Description

Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?
Volume

v. 4 ISBN 9781591166887

Description

Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't. After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go!
Volume

v. 5 ISBN 9781591166894

Description

Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew....

by "Nielsen BookData"

Related Books: 1-1 of 1

Details

  • NCID
    BB01910012
  • ISBN
    • 9781591164968
    • 9781591166870
    • 9781591166887
    • 9781591166894
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Original Language Code
    jpn
  • Place of Publication
    San Francisco, Calif.
  • Pages/Volumes
    v.
  • Size
    19 cm
  • Classification
  • Parent Bibliography ID
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