Hikaru no go
Author(s)
Bibliographic Information
Hikaru no go
(Shonen jump graphic novel)
Viz Media, 2004-
- v. 2
- v. 3
- v. 4
- v. 5
- Other Title
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ヒカルの碁
Available at / 2 libraries
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独立行政法人国立高等専門学校機構 香川高等専門学校 詫間キャンパス 図書館
v. 2837.7||H 96||2979660,
v. 3837.7||H 96||3979661, v. 4837.7||H 96||4979662, v. 5837.7||H 96||5979663 OPAC
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Note
Supervised by Yukari Umezawa(5 Dan)
Description and Table of Contents
- Volume
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v. 2 ISBN 9781591164968
Description
With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo!
- Volume
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v. 3 ISBN 9781591166870
Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upperclassman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible teammate arrives in the form of Yuki Mitani--but will he join their club or continue to swindle old timers for their pocket change?
- Volume
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v. 4 ISBN 9781591166887
Description
Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.
After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go!
- Volume
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v. 5 ISBN 9781591166894
Description
Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew....
by "Nielsen BookData"