Principles of flight simulation
Author(s)
Bibliographic Information
Principles of flight simulation
(AIAA education series)
American Institute of Aeronautics and Astronautics , Wiley, 2009
- : AIAA
- : Wiley
Available at 3 libraries
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Note
"Copublished by the American Institute of Aeronautics and Astronautics, Inc. and John Wiley & Sons Ltd." --T.p.
"This edition first published 2009 in the United Kingdom by John Wiley & Sons, Ltd" --T.p. verso
Includes bibliographical references and index
Description and Table of Contents
- Volume
-
: Wiley ISBN 9780470754368
Description
Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation. The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems.
An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator - something that should be well within the capability of many university engineering departments and research organisations.
Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield
Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering
Features full colour plates of images and photographs.
Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.
Table of Contents
About the Author xiii
Preface xv
Glossary xvii
1 Introduction 1
1.1 Historical Perspective 1
1.1.1 The First 40 Years of Flight 1905-1945 1
1.1.2 Analogue Computing, 1945-1965 3
1.1.3 Digital Computing, 1965-1985 5
1.1.4 The Microelectronics Revolution, 1985-present 6
1.2 The Case for Simulation 9
1.2.1 Safety 9
1.2.2 Financial Benefits 10
1.2.3 Training Transfer 11
1.2.4 Engineering Flight Simulation 13
1.3 The Changing Role of Simulation 14
1.4 The Organization of a Flight Simulator 16
1.4.1 Equations of Motion 16
1.4.2 Aerodynamic Model 17
1.4.3 Engine Model 18
1.4.4 Data Acquisition 18
1.4.5 Gear Model 19
1.4.6 Weather Model 19
1.4.7 Visual System 20
1.4.8 Sound System 21
1.4.9 Motion System 21
1.4.10 Control Loading 22
1.4.11 Instrument Displays 23
1.4.12 Navigation Systems 23
1.4.13 Maintenance 24
1.5 The Concept of Real-time Simulation 24
1.6 Pilot Cues 27
1.6.1 Visual Cueing 28
1.6.2 Motion Cueing 29
1.7 Training versus Simulation 30
1.8 Examples of Simulation 32
1.8.1 Commercial Flight Training 32
1.8.2 Military Flight Training 34
1.8.3 Ab Initio Flight Training 34
1.8.4 Land Vehicle Simulators 34
1.8.5 Engineering Flight Simulators 35
1.8.6 Aptitude Testing 36
1.8.7 Computer-based Training 36
1.8.8 Maintenance Training 37
References 37
2 Principles of Modelling 41
2.1 Modelling Concepts 41
2.2 Newtonian Mechanics 43
2.3 Axes Systems 51
2.4 Differential Equations 53
2.5 Numerical Integration 56
2.5.1 Approximation Methods 56
2.5.2 First-order Methods 58
2.5.3 Higher-order Methods 59
2.6 Real-time Computing 63
2.7 Data Acquisition 67
2.7.1 Data Transmission 67
2.7.2 Data Acquisition 69
2.8 Flight Data 74
2.9 Interpolation 77
2.10 Distributed Systems 82
2.11 A Real-time Protocol 91
2.12 Problems in Modelling 92
References 96
3 Aircraft Dynamics 97
3.1 Principles of Flight Modelling 97
3.2 The Atmosphere 98
3.3 Forces 100
3.3.1 Aerodynamic Lift 100
3.3.2 Aerodynamic Side force 104
3.3.3 Aerodynamic Drag 105
3.3.4 Propulsive Forces 106
3.3.5 Gravitational Force 107
3.4 Moments 107
3.4.1 Static Stability 109
3.4.2 Aerodynamic Moments 111
3.4.3 Aerodynamic Derivatives 113
3.5 Axes Systems 114
3.5.1 The Body Frame 115
3.5.2 Stability Axes 117
3.5.3 Wind Axes 117
3.5.4 Inertial Axes 118
3.5.5 Transformation between Axes 118
3.5.6 Earth-centred Earth-fixed (ECEF) Frame 119
3.5.7 Latitude and Longitude 122
3.6 Quaternions 122
3.7 Equations of Motion 124
3.8 Propulsion 127
3.8.1 Piston Engines 128
3.8.2 Jet Engines 136
3.9 The Landing Gear 138
3.10 The Equations Collected 143
3.11 The Equations Revisited - Long Range Navigation 148
3.11.1 Coriolis Acceleration 150
References 154
4 Simulation of Flight Control Systems 157
4.1 The Laplace Transform 157
4.2 Simulation of Transfer Functions 161
4.3 PID Control Systems 163
4.4 Trimming 169
4.5 Aircraft Flight Control Systems 171
4.6 The Turn Coordinator and the Yaw Damper 172
4.7 The Auto-throttle 176
4.8 Vertical Speed Management 179
4.9 Altitude Hold 182
4.10 Heading Hold 185
4.11 Localizer Tracking 189
4.12 Auto-land Systems 191
4.13 Flight Management Systems 195
References 201
5 Aircraft Displays 203
5.1 Principles of Display Systems 203
5.2 Line Drawing 205
5.3 Character Generation 211
5.4 2D Graphics Operations 214
5.5 Textures 216
5.6 OpenGL (R) 219
5.7 Simulation of Aircraft Instruments 227
5.8 Simulation of EFIS Displays 235
5.8.1 Attitude Indicator 237
5.8.2 Altimeter 239
5.8.3 Airspeed Indicator 240
5.8.4 Compass Card 241
5.9 Head-up Displays 242
References 246
6 Simulation of Aircraft Navigation Systems 247
6.1 Principles of Navigation 247
6.2 Navigation Computations 250
6.3 Map Projections 252
6.4 Primary Flight Information 254
6.4.1 Attitude Indicator 254
6.4.2 Altimeter 255
6.4.3 Airspeed Indicator 255
6.4.4 Compass 255
6.4.5 Vertical Speed Indicator 255
6.4.6 Turn Indicator 255
6.4.7 Slip Ball 255
6.5 Automatic Direction Finding (ADF) 255
6.6 VHF Omnidirectional Range (VOR) 257
6.7 Distance Measuring Equipment (DME) 258
6.8 Instrument Landing Systems (ILS) 259
6.9 The Flight Director 260
6.10 Inertial Navigation Systems 263
6.10.1 Axes 264
6.10.2 INS Equations 264
6.10.3 INS Error Model 268
6.10.4 Validation of the INS Model 272
6.11 Global Positioning Systems 274
References 282
Further Reading 283
7 Model Validation 285
7.1 Simulator Qualification and Approval 285
7.2 Model Validation Methods 288
7.2.1 Cockpit Geometry 291
7.2.2 Static Tests 291
7.2.3 Open-loop Tests 294
7.2.4 Closed-loop Tests 294
7.3 Latency 298
7.4 Performance Analysis 305
7.5 Longitudinal Dynamics 312
7.6 Lateral Dynamics 323
7.7 Model Validation in Perspective 328
References 329
8 Visual Systems 331
8.1 Background 331
8.2 The Visual System Pipeline 332
8.3 3D Graphics Operations 336
8.4 Real-time Image Generation 343
8.4.1 A Rudimentary Real-time Wire Frame IG System 343
8.4.2 An OpenGL Real-time IG System 347
8.4.3 An OpenGL Real-time Textured IG System 350
8.4.4 An OpenSceneGraph IG System 352
8.5 Visual Database Management 364
8.6 Projection Systems 370
8.7 Problems in Visual Systems 374
References 376
9 The Instructor Station 377
9.1 Education, Training and Instruction 377
9.2 Part-task Training and Computer-based Training 378
9.3 The Role of the Instructor 379
9.4 Designing the User Interface 380
9.4.1 Human Factors 382
9.4.2 Classification of User Operations 383
9.4.3 Structure of the User Interface 384
9.4.4 User Input Selections 388
9.4.5 Instructor Commands 394
9.5 Real-time Interaction 398
9.6 Map Displays 404
9.7 Flight Data Recording 409
9.8 Scripting 413
References 421
10 Motion Systems 423
10.1 Motion or No Motion? 423
10.2 Physiological Aspects of Motion 425
10.3 Actuator Configurations 428
10.4 Equations of Motion 432
10.5 Implementation of a Motion System 436
10.6 Hydraulic Actuation 443
10.7 Modelling Hydraulic Actuators 447
10.8 Limitations of Motion Systems 451
10.9 Future Motion Systems 453
References 454
Index 457
- Volume
-
: AIAA ISBN 9781600867033
Description
Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modeling, algorithms, and software which underpin flight simulation. The book covers the mathematical modeling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems. An exceptional feature of ""Principles of Flight Simulation"" is access to a complete suite of software to enable experienced engineers to develop their own flight simulator - something that should be well within the capability of many university engineering departments and research organizations.The book brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics, and simulator validation into one of the faster growing application areas in engineering. Featuring full color images and photographs, ""Principles of Flight Simulation"" will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics, and computer graphics, as well as to engineers in related disciplines covering mechanical, electrical, and computer systems engineering needing to develop simulation facilities.
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