GPU Pro : advanced rendering techniques
著者
書誌事項
GPU Pro : advanced rendering techniques
A K Peters, c2010
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注記
Includes bibliographical references
内容説明・目次
内容説明
This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Example programs and source code can be downloaded from the book's CRC Press web page.
目次
Mathematics. Geometry Manipulation. Rendering Techniques. Global Illumination. Image Space. Handheld Devices. Shadows. 3D Engine Design. Game Postmortems. Beyond Pixels and Triangles.
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