Winning go : successful moves from the opening to the endgame
Author(s)
Bibliographic Information
Winning go : successful moves from the opening to the endgame
Tuttle, c2010
- : pbk
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Description and Table of Contents
- Volume
-
: pbk ISBN 9784805310724
Table of Contents
- 1 Katachi—Making Good Shape
- 2 Fuseki—The Opening
- 3 Tesuji—Clever Moves
- 4 Shikatsu—Life and Death
- 5 Joseki—Local Skirmishes
- 6 Chuban—The Middle Game
- 7 Yose—The Endgame
by "BOOK database"
Description and Table of Contents
- Volume
-
: pbk ISBN 9784805310724
Description
Master the game of Go with this expert guide.
Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess.
This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.
Useful Go strategies include:
The opening (fuseki)
The middle (chuban)
The endgame (yose)
Clever moves (tesuji)
Life and death (shikatsu)
Winning corner skirmishes (joseki)
Accurate counting
Players will learn about not only creating good shapes but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
by "Nielsen BookData"