Winning go : successful moves from the opening to the endgame
著者
書誌事項
Winning go : successful moves from the opening to the endgame
Tuttle, c2010
- : pbk
大学図書館所蔵 件 / 全2件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
内容説明・目次
- 巻冊次
-
: pbk ISBN 9784805310724
目次
- 1 Katachi—Making Good Shape
- 2 Fuseki—The Opening
- 3 Tesuji—Clever Moves
- 4 Shikatsu—Life and Death
- 5 Joseki—Local Skirmishes
- 6 Chuban—The Middle Game
- 7 Yose—The Endgame
「BOOKデータベース」 より
内容説明・目次
- 巻冊次
-
: pbk ISBN 9784805310724
内容説明
Master the game of Go with this expert guide.
Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess.
This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.
Useful Go strategies include:
The opening (fuseki)
The middle (chuban)
The endgame (yose)
Clever moves (tesuji)
Life and death (shikatsu)
Winning corner skirmishes (joseki)
Accurate counting
Players will learn about not only creating good shapes but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
「Nielsen BookData」 より