Libraries got game : aligned learning through modern board games
Author(s)
Bibliographic Information
Libraries got game : aligned learning through modern board games
American Library Association, 2010
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
"ALA Editions"--P. [4] of cover
Includes bibliographical references and index
Description and Table of Contents
Description
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board games - which are worlds apart from games produced strictly for the educational market - can become curricular staples for students young and old. Drawing on their experience as game aficionados and developers of a nationally recognized program, the authors equip colleagues with everything they need to initiate a board game project with: direct links between board games and curriculum; suggestions for building a core collection across grade levels; and, strategies for program development and implementation. From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
by "Nielsen BookData"