Tabletops : horizontal interactive displays
著者
書誌事項
Tabletops : horizontal interactive displays
(Human-computer interaction series / editors-in-chief, John Karat, Jean Vanderdonckt)
Springer, 2010
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a "table", but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a "table" on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a "traditional" large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).
目次
Foreword, Norbert Streitz
Acknowledgements
Preface
A Short History of Tabletop Research, Technologies, and Products
Part One: Under Tabletops
Building Interactive Multi-Touch Surfaces
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces
High-Resolution Interactive Displays
Optical Design of Tabletop Displays and Interactive Applications
Hand and Object Recognition on Liquid Crystal Displays
Part Two: On and Above Tabletops
Augmented Interactive Tabletops with Translucent Tangible Controls
Active Tangible Interactions
Interaction on the Tabletop: Bringing the Physical to the Digital
Supporting Atomic User Actions on the Table
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input
On, Above, and Beyond: Taking Tabletops to the Third Dimension
Part Three: Around and Beyond the Tabletops
Individual and Group Support in Tabletop Interaction Techniques
File System Access for Tabletop Interaction
Theory of Tabletop Territoriality
Digital Tables for Collaborative Information Exploration
Coordination and Awareness in Remote Tabletop Collaboration
Horizontal Interactive Surfaces in Distributed Assemblies
Index
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