Geometric algebra : an algebraic system for computer games and animation
Author(s)
Bibliographic Information
Geometric algebra : an algebraic system for computer games and animation
Springer, c2009
Available at 6 libraries
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design.
Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs.
The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.
Table of Contents
Products.- VectorProducts.- The Geometric Product.- Geometric Algebra.- Products in 2D.- Products in 3D.- Reflections and Rotations.- Applied Geometric Algebra.- Conclusion.
by "Nielsen BookData"