Creating second lives : community, identity and spatiality as constructions of the virtual
著者
書誌事項
Creating second lives : community, identity and spatiality as constructions of the virtual
(Routledge studies in new media and cyberculture, 8)
Routledge, 2011
- : hbk
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in 'natural' and built environments as well as the triad of space, place and landscape. The contributors' disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
目次
Introduction, Eben Muse and Astrid Ensslin Part I: Creating Second Communities 1. Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould 2. An Imagined Community of Avatars? A Theoretical Interrogation of Second Life (TM) as Nation through the Lens of Benedict Anderson's Imagined Communities, Kevin Miguel Sherman 3. Programming Processes: Controlling Second Lives, Elizabeth Burgess Part II: Creating Second Identities 4. Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our 'Volatile Bodies', Sonia Fizek and Monika Wasilewska 5. The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle 6. The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso Part III: Creating Second Spaces 7. Second Chances: Depictions of the Natural World in Second Life (TM), Joseph S. Clark 8. Avatar Needs and the Remediation of Architecture in Second Life (TM), Astrid Ensslin 9. The Event of Space: Defining Place in a Virtual Landscape, Eben Muse Afterword, Tom Boellstorff
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