Creating second lives : community, identity and spatiality as constructions of the virtual
Author(s)
Bibliographic Information
Creating second lives : community, identity and spatiality as constructions of the virtual
(Routledge studies in new media and cyberculture, 8)
Routledge, 2011
- : hbk
Available at 4 libraries
  Aomori
  Iwate
  Miyagi
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  Saitama
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  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
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  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
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  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
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  United Kingdom
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in 'natural' and built environments as well as the triad of space, place and landscape. The contributors' disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
Table of Contents
Introduction, Eben Muse and Astrid Ensslin Part I: Creating Second Communities 1. Liberate your Avatar: The Revolution Will Be Socially Networked, Paul Sermon and Charlotte Gould 2. An Imagined Community of Avatars? A Theoretical Interrogation of Second Life (TM) as Nation through the Lens of Benedict Anderson's Imagined Communities, Kevin Miguel Sherman 3. Programming Processes: Controlling Second Lives, Elizabeth Burgess Part II: Creating Second Identities 4. Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our 'Volatile Bodies', Sonia Fizek and Monika Wasilewska 5. The Body of the Avatar: Constructing Human Presence in Virtual Worlds, Denise Doyle 6. The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds, Isamar Carrillo Masso Part III: Creating Second Spaces 7. Second Chances: Depictions of the Natural World in Second Life (TM), Joseph S. Clark 8. Avatar Needs and the Remediation of Architecture in Second Life (TM), Astrid Ensslin 9. The Event of Space: Defining Place in a Virtual Landscape, Eben Muse Afterword, Tom Boellstorff
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