GPU Pro2 : advanced rendering techniques

著者

    • Engel, Wolfgang F.

書誌事項

GPU Pro2 : advanced rendering techniques

edited by Wolfgang Engel

AK Peters, c2011

  • : hard

タイトル別名

GPU Pro 2

大学図書館所蔵 件 / 9

この図書・雑誌をさがす

注記

Includes bibliographical references

内容説明・目次

内容説明

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and other materials are available for download on the book's CRC Press web page.

目次

Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index.

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