GPU Pro2 : advanced rendering techniques
著者
書誌事項
GPU Pro2 : advanced rendering techniques
AK Peters, c2011
- : hard
- タイトル別名
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GPU Pro 2
大学図書館所蔵 件 / 全9件
-
該当する所蔵館はありません
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注記
Includes bibliographical references
内容説明・目次
内容説明
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.
Source code and other materials are available for download on the book's CRC Press web page.
目次
Geometry Manipulation. Rendering Techniques. Global Illumination. Shadows. Handheld Devices. 3D Engine Design. GPGPU. Index.
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