Making things move : DIY mechanisms for inventors, hobbyists, and artists
著者
書誌事項
Making things move : DIY mechanisms for inventors, hobbyists, and artists
McGraw-Hill, c2011
- : pbk
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注記
Includes bibliographical references and index
On cover: "TAB"
内容説明・目次
内容説明
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Get Your Move On!In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.
This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.
Discover how to:
Find and select materials
Fasten and join parts
Measure force, friction, and torque
Understand mechanical and electrical power, work, and energy
Create and control motion
Work with bearings, couplers, gears, screws, and springs
Combine simple machines for work and fun
Projects include:
Rube Goldberg breakfast machine
Mousetrap powered car
DIY motor with magnet wire
Motor direction and speed control
Designing and fabricating spur gears
Animated creations in paper
An interactive rotating platform
Small vertical axis wind turbine
SADbot: the seasonally affected drawing robot
Make Great Stuff!
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
目次
1 Introduction to Mechanisms and Machines
2 Materials: How to Choose and Where to Find Them
3 Screw It or Glue It: Fastening and Joining Parts
4 Forces, Friction and Torque (Oh My)
5 Mechanical and Electrical Power, Work, and Energy
6 Eeny, Meeny, Miny, Motor: Options for Creating and Controlling Motion
7 The Guts: Bearings, Couplers, Gears, Screws, and Springs
8 Combining Simple Machines for Work and Fun
9 Making Things and Getting Things Made
10 Projects
Appendix: BreadBoard Power and Arduino Primer
Index
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