WPF programmer's reference : Windows Presentation Foundation with C# 2010 and .Net 4

Bibliographic Information

WPF programmer's reference : Windows Presentation Foundation with C# 2010 and .Net 4

Rod Stephens

(Programmer to programmer)

Wiley, c2010

Available at  / 1 libraries

Search this Book/Journal

Note

Includes indexes

Description and Table of Contents

Description

Build effective user interfaces with Windows Presentation FoundationWindows Presentation Foundation (WPF) is included with the Windows operating system and provides a programming model for building applications that provide a clear separation between the UI and business logic. Written by a leading expert on Microsoft graphics programming, this richly illustrated book provides an introduction to WPF development and explains fundamental WPF concepts.Packed with helpful examples, this reference progresses through a range of topics that gradually increase in their complexity. You'll quickly start building applications while you learn how to use both Expression Blend and Visual Studio to build UIs. In addition, the book addresses the needs of programmer who write the code behind the UI and shows you how operations can be performed using both XAML and C#.Topics Covered:Overview of WPF WPF in Visual Studio Expression Blend Common Properties Content Controls Layout Controls User Interaction Controls Two-Dimensional Drawing Controls Properties Pens and Brushes Events and Code-Behind Resources Styles and Property Triggers Event Triggers and Animation Templates Themes and Skins Printing Data Binding Commanding Transformations and Effects Documents Navigation-Based Applications Three-Dimensional Drawing SilverlightEven if you only have a minimal amount of experience, by the end of the book, you will be able to build dynamic and responsive user interfaces with WPF.

Table of Contents

Introduction xxvii Chapter 1: WPF Overview 1 Chapter 2: WPF in Visual Studio 21 Chapter 3: Expression Blend 37 Chapter 4: Common Properties 61 Chapter 5: Content Controls 73 Chapter 6: Layout Controls 101 Chapter 7: User Interaction Controls 119 Chapter 8 Tw o-Dimensional Chapter 8: Drawing Controls 145 Chapter 9: Properties 153 Chapter 10: Pens and Brushes 165 Chapter 11: Events and Code-Behind 179 Chapter 12: Resources 193 Chapter 13: Styles and Property Triggers 213 Chapter 14 Event Triggers a Chapter 14: and Animation 235 Chapter 15: Templates 263 Chapter 16: Themes and Skins 283 Chapter 17: Printing 303 Chapter 18: Data Binding 317 Chapter 19: Commanding 347 Chapter 20: Transformations and Effects 359 Chapter 21: Documents 367 Chapter 22: Navigation-Based Applications 379 Chapter 23: Three-Dimensional Drawing 387 Chapter 24: Silverlight 407 Appendix A: Common Properties 417 Appendix B: Content Controls 425 Appendix C: Layout Controls 443 Appendix D: User Interaction Controls 461 Appendix E: MediaElement Control 487 Appendix F: Pens 493 Appendix G: Brushes 495 Appendix H: Path Mini-Language 507 Appendix I: XPath 511 Appendix J: Data Binding 519 Appendix K: Commanding Classes 525 Appendix L: Bitmap Eff ects 533 Appendix M: Styles 535 Appendix N: Templates 539 Appendix O: Triggers and Animation 549 Appendix P: Index of Example Programs 555 Index 573

by "Nielsen BookData"

Related Books: 1-1 of 1

Details

Page Top