Entertainment industries : entertainment as a cultural system
Author(s)
Bibliographic Information
Entertainment industries : entertainment as a cultural system
Routledge, 2012
- : hardback
Available at 4 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references and index
Description and Table of Contents
Description
Entertainment Industries is the first book to map entertainment as a cultural system. Including work from world-renowned analysts such as Henry Jenkins and Jonathan Gray, this innovative collection explains what entertainment is and how it works.
Entertainment is audience-centred culture. The Entertainment Industries are a uniquely interdisciplinary collection of evolving businesses that openly monitor evolving cultural trends and work within them. The producers of entertainment - central to that practice- are the new artists. They understand audiences and combine creative, business and legal skills in order to produce cultural products that cater to them.
Entertainment Industries describes the characteristics of entertainment, the systems that produce it, and the role of producers and audiences in its development, as well as explaining the importance of this area of study, and how it might be better integrated into Universities.
This book was originally published as a special issue of Continuum: Journal of Media & Cultural Studies.
Table of Contents
Introduction: Entertainment and Media/Cultural/Communication/Etc Studies Part I: What is Entertainment? Chapter 1. The aesthetic system of entertainment: pornography as case study Chapter 2. Crime as entertainment Chapter 3. Toying with culture: the rise of the action figure and the changing face of 'children's' entertainment Chapter 4. Towards an understanding of Australian genre cinema and entertainment: beyond the limitations of 'Ozploitation' discourse Part II: The Institutions of Entertainment Chapter 5. The borders that law sets on entertainment Chapter 6. Music supervisors in the Australian entertainment film industry Chapter 7. Explaining Pathe's global dominance in the pre-Hollywood film industry Part III: Entertainment and Its Audiences Chapter 8. The "good" fans and "bad" consumers of football Chapter 9. Loyalty and the ritualistic consumption of entertainment Part IV: Entertainment Education Chapter 10. Teaching entertainment at Universities Chapter 11. Top Gear, Top Journalism: Three lessons for political journalists from the world's most popular TV show Chapter 12. Transmedia storytelling and entertainment: an annotated syllabus
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