Narrative pleasures in young adult novels, films, and video games

Author(s)

    • Mackey, Margaret

Bibliographic Information

Narrative pleasures in young adult novels, films, and video games

Margaret Mackey

(Critical approaches to children's literature / series editors, Kerry Mallan and Clare Bradford)

Palgrave Macmillan, 2011

  • : hbk

Available at  / 7 libraries

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Note

Includes bibliographical references (p. 242-248) and index

Description and Table of Contents

Description

Stories are told today through many formats and young interpreters bring multimedia experience to bear on every narrative format they encounter. In this book, twelve young people read a novel, watch a film and play a video game from beginning to end. Their responses inform a new framework of contemporary themes of narrative comprehension.

Table of Contents

Acknowledgements Asking the Questions: How We Understand Stories Beginning: Designing the Project Thinking It Through: Theoretical Frameworks Paying Attention: Provisional Observations and Inferences Entering the Fiction: The Subjunctive and the Deictic Centre Orienting: Finding the Way Forward Filling Gaps: Inferences, Closure, and Affect Linking Making Progress or Making Do: The Unconsidered Middle Concluding: Reaching Provisional and Final Judgements Inhabiting the Story: Comparative Perspectives Understanding Narrative Interpretation References Appendix: Details of Groups and Sessions Index

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