Narrative pleasures in young adult novels, films, and video games
Author(s)
Bibliographic Information
Narrative pleasures in young adult novels, films, and video games
(Critical approaches to children's literature / series editors, Kerry Mallan and Clare Bradford)
Palgrave Macmillan, 2011
- : hbk
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Note
Includes bibliographical references (p. 242-248) and index
Description and Table of Contents
Description
Stories are told today through many formats and young interpreters bring multimedia experience to bear on every narrative format they encounter. In this book, twelve young people read a novel, watch a film and play a video game from beginning to end. Their responses inform a new framework of contemporary themes of narrative comprehension.
Table of Contents
Acknowledgements Asking the Questions: How We Understand Stories Beginning: Designing the Project Thinking It Through: Theoretical Frameworks Paying Attention: Provisional Observations and Inferences Entering the Fiction: The Subjunctive and the Deictic Centre Orienting: Finding the Way Forward Filling Gaps: Inferences, Closure, and Affect Linking Making Progress or Making Do: The Unconsidered Middle Concluding: Reaching Provisional and Final Judgements Inhabiting the Story: Comparative Perspectives Understanding Narrative Interpretation References Appendix: Details of Groups and Sessions Index
by "Nielsen BookData"