Sentient city : ubiquitous computing, architecture, and the future of urban space


    • Shepard, Mark


Sentient city : ubiquitous computing, architecture, and the future of urban space

edited by Mark Shepard

Architectural League of New York , MIT Press, c2011

  • : pbk.

大学図書館所蔵 件 / 3



Includes bibliographical references


  • Preface / Gregory Wessner
  • Introduction / Mark Shepard
  • Toward the sentient city / Mark Shepard
  • Systems, objectified / Hadas Steiner
  • Case studies: New interaction partners for environmental governance : amphibious architecture / David Benjamin and Soo-in Yang and Natalie Jeremijenko
  • Structuring participation for an energy commons : natural fuse / Usman Haque, Nitipak "Dot" Samsen, Ai Hasegawa
  • Urban digestive systems : trash track / MIT SENSEable City Lab
  • An intentional failure for the near future : too smart city / David Jimison and JooYoun Paek
  • Situating knowledge work in contemporary public spaces : Breakout! : Escape from the office / Anthony Townsend ... [et al.]
  • Essays: The action is the form / Keller Easterling
  • Interaction anxieties / Omar Khan
  • New spatial intelligence, or the tree allowed to grow freely, but to man's pattern / Dan Hill
  • Boxes towards bananas : dispersal, intelligence and animal structures / Matthew Fuller
  • Unsettling topographic representation / Saskia Sassen
  • The urban culture of sentient cities : from an internet of things to a public sphere of things / Martijn de Waal
  • Space, finance, and new technologies / Kazys Varnelis
  • Your mobility for sale / Trebor Scholz
  • Comforts, crisis, and the rise of DIY urbanism / Mimi Zeiger
  • Toward the sentient city : expecting the extensible and transmissible city / Anne Galloway
  • Postscript : Notes on survival in the sentient city / Mark Shepard



Alternative ideas for a "smart" city, from a park bench that enforces time limits by ejecting the sitter to "electronically assisted" plants that encourage conservation. Our cities are "smart" and getting smarter as information processing capability is embedded throughout more and more of our urban infrastructure. Few of us object to traffic light control systems that respond to the ebbs and flows of city traffic; but we might be taken aback when discount coupons for our favorite espresso drink are beamed to our mobile phones as we walk past a Starbucks. Sentient City explores the experience of living in a city that can remember, correlate, and anticipate. Five teams of architects, artists, and technologists imagine a variety of future interactions that take place as computing leaves the desktop and spills out onto the sidewalks, streets, and public spaces of the city. "Too Smart City" employs city furniture as enforcers: a bench ejects a sitter who sits too long, a sign displays the latest legal codes and warns passersby against transgression, and a trashcan throws back the wrong kind of trash. "Amphibious Architecture" uses underwater sensors and lights to create a human-fish-environment feedback loop; "Natural Fuse" uses a network of "electronically assisted" plants to encourage energy conservation; "Trash Track" follows smart-tagged garbage on its journey through the city's waste-management system; and "Breakout" uses wireless technology and portable infrastructure to make the entire city a collaborative workplace. These projects are described, documented, and illustrated by 100 images, most in color. Essays by prominent thinkers put the idea of the sentient city in theoretical context.

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