C++ timesaving techniques for dummies
著者
書誌事項
C++ timesaving techniques for dummies
(--For dummies)
Wiley, c2005
- pbk.
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注記
Includes index
内容説明・目次
内容説明
Seasoned C++ programmer Matthew Telles shows developers at any level of experience how to save hours by improving, refactoring, and debugging their code Some of the techniques covered include mastering asserts, creating a complete class, hiding a method of a base class, freeing blocks of memory, implementing a simple locking mechanism, creating debugging macros, checking for errors at run-time, finding and fixing memory leaks, and reducing code complexity The easy-to-follow, two-column Timesaving Techniques format makes mastering each timesaver a snap C++ is one of today's most widely used programming languages, with compilers offered by Microsoft, Borland, and Code Warrior This book is the perfect companion to C++ For Dummies, Fifth Edition (0-7645-6852-3)
目次
Introduction. Part I: Streamlining the Means and Mechanics of OOP. Technique 1: Protecting Your Data with Encapsulation. Technique 2: Using Abstraction to Extend Functionality. Technique 3: Customizing a Class with Virtual Functions. Technique 4: Inheriting Data and Functionality. Technique 5: Separating Rules and Data from Code. Part II: Working with the Pre--Processor. Technique 6: Handling Multiple Operating Systems. Technique 7: Mastering the Evils of Asserts. Technique 8: Using const Instead of #define. Technique 9: Macros and Why Not to Use Them. Technique 10: Understanding sizeof. Part III: Types. Technique 11: Creating Your Own Basic Types. Technique 12: Creating Your Own Types. Technique 13: Using Enumerations. Technique 14: Creating and Using Structures. Technique 15: Understanding Constants. Technique 16: Scoping Your Variables. Technique 17: Using Namespaces. Technique 18: Fixing Breaks with Casts. Technique 19: Using Pointers to Member Functions. Technique 20: Defining Default Arguments for Your Functions and Methods. Part IV: Classes. Technique 21: Creating a Complete Class. Technique 22: Using Virtual Inheritance. Technique 23: Creating Overloaded Operators. Technique 24: Defining Your Own new and delete Handlers. Technique 25: Implementing Properties. Technique 26: Doing Data Validation with Classes. Technique 27: Building a Date Class. Technique 28: Overriding Functionality with Virtual Methods. Technique 29: Using Mix--In Classes. Part V: Arrays and Templates. Technique 30: Creating a Simple Template Class. Technique 31: Extending a Template Class. Technique 32: Creating Templates from Functions and Methods. Technique 33: Working with Arrays. Technique 34: Implementing Your Own Array Class. Technique 35: Working with Vector Algorithms. Technique 36: Deleting an Array of Elements. Technique 37: Creating Arrays of Objects. Technique 38: Working with Arrays of Object Pointers. Technique 39: Implementing a Spreadsheet. Part VI: Input and Output. Technique 40: Using the Standard Streams to Format Data. Technique 41: Reading In and Processing Files. Technique 42: How to Read Delimited Files. Technique 43: Writing Your Objects as XML. Technique 44: Removing White Space from Input. Technique 45: Creating a Configuration File. Part VII: Using the Built--In Functionality. Technique 46: Creating an Internationalization Class. Technique 47: Hashing Out Translations. Technique 48: Implementing Virtual Files. Technique 49: Using Iterators for Your Collections. Technique 50: Overriding the Allocator for a Collection Class. Technique 51: Using the auto ptr Class to Avoid Memory Leaks. Technique 52: Avoiding Memory Overwrites. Technique 53:Throwing, Catching, and Re--throwing Exceptions. Technique 54: Enforcing Return Codes. Technique 55: Using Wildcards. Part VIII: Utilities. Technique 56: Encoding and Decoding Data for the Web. Technique 57: Encrypting and Decrypting Strings. Technique 58: Converting the Case of a String. Technique 59: Implementing a Serialization Interface. Technique 60: Creating a Generic Buffer Class. Technique 61: Opening a File Using Multiple Paths. Part IX: Debugging C++ Applications. Technique 62: Building Tracing into Your Applications. Technique 63: Creating Debugging Macros and Classes. Technique 64: Debugging Overloaded Methods. Part X: The Scary (or Fun!) Stuff. Technique 65: Optimizing Your Code. Technique 66: Documenting the Data Flow. Technique 67: Creating a Simple Locking Mechanism. Technique 68: Creating and Using Guardian Classes. Technique 69: Working with Complex Numbers. Technique 70: Converting Numbers to Words. Technique 71: Reducing the Complexity of Code. Index.
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