Being there together : social interaction in virtual environments
Author(s)
Bibliographic Information
Being there together : social interaction in virtual environments
(Oxford series in human-technology interaction / series editor, Alex Kirlik)
Oxford University Press, 2011
- : pbk
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
Virtual environments provide places for 'being there together ', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do
avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual
environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.
Table of Contents
Preface
Abbreviations Used
List of Figures and Tables
1. Virtual Environments and the Changing Landscape of Information and Communication Technologies
- Definitions and Overview
- The Development of Shared Virtual Environments Technology
- Two Technological End-States
2. The Varieties of Experiences of Being There Together
- The Range of MUVE Settings
- The Range of Experiences in MUVEs
- The Components of MUVE Experiences
- The Phenomenology of MUVE Experiences in Context
3. Avatars, Online Spaces, and Social Interaction
- Virtual Spaces
- Avatar Appearance and Realism
4. Collaboration in Immersive and Non-Immersive Spaces
- Distributed Work - Distributed Research - Distributed Collaboration
- Tasks, Collaboration, and Systems
- Long-term Collaboration
5. Social Life in Online Worlds
- The History of Virtual Worlds
- Roles and Frames
- Governance, Economies and Trust in Virtual Worlds
- Limits of Online Worlds, Limits of Offline Perceptions
6. Communication
- Modalities of Communication in SVEs
- Common Ground in Immersive and Non-Immersive Spaces
- Language Encounters in SVEs
- Text versus Voice, Videoconferences versus MUVEs, Face-to-Face versus Online
7. Research Uses of MUVEs
- The Variety of Research Uses of MUVEs
- Analysis of Small Group Interaction
8. Ethical and Social Issues in MUVEs
- Research Ethics
- Ethical and Social Issues in MUVEs
9. MUVEs and other Technologies for Being There Together
- Other Technologies for Being There Together
- Multiple Modalities, Multiple Networks
10. The Future of Being There Together
- MUVEs as an End-State
- The Future of Two End-States
by "Nielsen BookData"