Fandom unbound : otaku culture in a connected world
Author(s)
Bibliographic Information
Fandom unbound : otaku culture in a connected world
Yale University Press, c2012
- : pbk
Available at 51 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references and index
Contents of Works
- Why study train otaku? : a social history of imagination / Izumi Tsuji
- Database animals / Hiroki Azuma
- Japan's cynical nationalism / Akihiro Kitada
- Strategies of engagement : discovering, defining, and describing otaku culture in the United States / Lawrence Eng
- Comic market as space for self-expression in otaku culture / Hiroaki Tamagawa
- Otaku and the city : the rebirth of Akihabara / Kaichiro Morikawa
- Anime and Manga fandom as networked culture / Lawrence Eng
- Contributors versus leechers : fansubbing ethics and a hybrid public culture / Mizuko Ito
- Making Fujoshi identity visible and invisible / Daisuke Okabe and Kimi Ishida
- Cosplay, learning, and cultural practice / Daisuke Okabe
- The fighting gamer otaku community : what are they "fighting" about? / Yoshimasa Kijima
- "As long as it's not Linkin Park Z" : popularity, distinction, and status in the AMV subculture / Mizuko Ito
Description and Table of Contents
Description
In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as "geek"-an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age.
by "Nielsen BookData"