Virtual reality : concepts and technologies

著者

    • Fuchs, Philippe
    • Moreau, Guillaume
    • Guitton, Pascal

書誌事項

Virtual reality : concepts and technologies

editors, Philippe Fuchs, Guillaume Moreau, Pascal Guitton

(A Balkema book)

CRC Press, c2011

  • : hbk

タイトル別名

Le traité de la réalité virtuelle

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注記

"Originally published in French as: "Le traité de la réalité virtuelle", c2006 Presses des Mines, Paris, France"--T. p. verso

Includes bibliographical references and index

内容説明・目次

内容説明

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

目次

1. Introduction to virtual reality 2. Theoretical and pragmatic approach to virtual reality 3. Human senses 4. Interaction between virtual reality and behavioural sciences 5. Immersion and presence 6. Location sensors 7. Manual motor interfaces 8. Hardware devices of force feedback interfaces 9. Control of a force feedback interface 10. Tactile feedback interfaces 11. Visual interfaces 12. Interaction techniques for virtual behavioural primitives 13. Stereoscopic restitution of vision 14. Geometric models of virtual environments 15. Models for visual rendering 16. Models for haptic rendering 17. Collision detection

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