"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for 21st century success and how you can help!

書誌事項

"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for 21st century success and how you can help!

Marc Prensky ; with a foreword and contributions by James Paul Gee

Paragon House, c2006

  • : pbk

大学図書館所蔵 件 / 3

この図書・雑誌をさがす

注記

Includes bibliographical references (p. [223]-242) and index

収録内容

  • pt. I. Games are NOT the enemy
  • 1. Of course you're worried : you have no idea what's going on!
  • 2. The really good news about your kids' games
  • 3. But wait
  • what about all that bad stuff I hear about in the press
  • pt. II. The rise of the digital native
  • 4. Our kids are not like us : they're natives, we're immigrants
  • 5. Do they really think differently?
  • 6. The emerging online life of the digital native
  • pt. III. What's different about today's games
  • 7. Complexity matters : what most adults don't understand about games
  • 8. What kids learn that's POSITIVE from playing computer games
  • 9. The motivation of gameplay
  • 10. Adaptivity in games
  • really leaving no child behind
  • 11. It's not just the games
  • it's the system
  • pt. IV. What kids are learning (on their own)
  • 12. Economics and business lessons for a 10-year-old from a computer game
  • 13. How kids learn to cooperate in video games
  • 14. Video games are our kids' first ethics lessons (believe it or not!)
  • 15. The seven games of highly effective people
  • 16. Making games of their own : modding
  • 17. Playing video games to stay healthy (yes, video games!)
  • 18. What our kids could be learning from their cell phones
  • pt. V. How parents, teachers, and all adults can get in the game!
  • 19. Talk to your kids; value what they know
  • 20. The new language
  • a digital immigrant remedial vocabulary
  • 21. How parents who "get it" are educating their kids about games
  • 22. Girls, boys, parents, grandparents
  • there are games for everyone
  • 23. Moving past "edutainment" : curricular games are coming
  • 24. For teachers : using games in the curriculum and classroom
  • 25. What can kids learn on their own?
  • 26. Are you as brave as your kids?
  • try it yourself!
  • 27. What to do right now
  • Conclusion
  • Epilogue
  • Appendix: a parent-teacher toolkit

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