The language of gaming
著者
書誌事項
The language of gaming
Palgrave Macmillan, 2012
- : pbk
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.
Focal areas explored in this book include:
- Aspects of videogame textuality and how games relate to other texts
- the formation of lexical terms and use of metaphor in the language of gaming
- Gamer slang and 'buddylects'
- The construction of game worlds and their rules, of gamer identities and communities
- Dominant discourse patterns among gamers and how they relate to the nature of gaming
- The multimodal language of games and gaming
- The ways in which ideologies of race, gender, media effects and language are constructed
Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
目次
List of Illustrations
List of Tables and Figures
Acknowledgements
List of Abbreviations
Introduction
Approaches to Discourse Analysis
Games and Language
Videogame Genres, Macrostructures and Textuality
Words and Meanings
The Linguistic Pragmatics of Gameplay
Metaludic Discourses
Gaming and Multimodality
The Narrative Language of Videogames
Conclusion
Notes
Glossary
Bibliography
Index.
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