Handbook of augmented reality
著者
書誌事項
Handbook of augmented reality
Springer, c2011
大学図書館所蔵 全8件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.
目次
PART I TECHNOLOGIES.- Augmented Reality: An Overview.- New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment.- Visualization Techniques for Augmented Reality.- Mobile Augmented Reality Game Engine.- Head-Mounted Projection Display Technology and Applications.- Wireless Displays in Educational Augmented Reality Applications.- Mobile Projection Interfaces for Augmented Reality Applications.- Interactive Volume Segmentation and Visualization in Augmented Reality.- Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces.- Large Scale Spatial Augmented Reality for Design and Prototyping.- Markless Tracking for Augmented Reality.- Enhancing Interactivity in Handheld AR Environments.- Evaluating Augmented Reality Systems.- Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space.- Referencing Patterns in Collaborative Augmented Reality.- QR Code Based Augmented Reality and Its Applications.- Evolution of a Tracking System.- Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.- Survey of Use Cases for Mobile Augmented Reality Browsers.- PART II APPLICATIONS.- Augmented Reality for Nano Manipulation.- Augmented Reality in Psychology.- Environmental Planning Using Augmented Reality.- Mixed Reality Manikins for Medical Education.- Augmented Reality Applied to Edutainment.- Designing Mobile Augmented Reality Games.- Network Middleware for Mobile and Pervasive Large Scale Augmented Reality Games.- 3D Medical Imaging and Augmented Reality for Image-Guided Surgery.- Augmented Reality in Assistive Technology and Rehabilitation Engineering.- Using Augmentation Techniques for Performance Evaluation in Automotive Safety.- Augmented Reality in Product Development and Manufacturing.- Military Applications of Augmented Reality.- Augmented Reality in Exhibition and Entertainment for the Public.- GIS and Augmented Reality: State of the Art and Issues.
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