Social game design : monetization methods and mechanics

著者

    • Fields, Tim
    • Cotton, Brandon

書誌事項

Social game design : monetization methods and mechanics

Tim Fields, Brandon Cotton

Morgan Kaufmann, c2012

大学図書館所蔵 件 / 3

この図書・雑誌をさがす

注記

Includes bibliographical references and index

内容説明・目次

内容説明

Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day.

目次

Introduction. A Brief History of Online Game Monetization. Industry Terms. Game Type vs Monetization Strategy. What Can You Do in Design to Help a One-Time Purchase Game? Design Tactics for Advergames. Designing for Episodic Content and Paid Unlocks. Design Tactics for a Purely Subscription Game. How to Design for a Free-to-Play Game with a Subscription Option. How to Design Virtual Goods for Your Game. Currencies. Game Economy. Design Considerations for Combination Systems. Why Free-to-Play Is the Present and Future of Online Gaming. Review/Summary.

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詳細情報

  • NII書誌ID(NCID)
    BB09119193
  • ISBN
    • 9780240817668
  • LCCN
    2011042097
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Waltham, Mass. ; Tokyo
  • ページ数/冊数
    xv, 262 p.
  • 大きさ
    24 cm
  • 分類
  • 件名
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