3D video and its applications
著者
書誌事項
3D video and its applications
Springer, c2012
- : hardback
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注記
Other authors: Shohei Nobuhara, Takeshi Takai, Tony Tung
Includes bibliographical references and index
内容説明・目次
内容説明
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
目次
Introduction
Part I: Multi-View Video Capture
Multi-Camera Systems for 3D Video Production
Active Camera System for Object Tracking and Multi-View
Part II: 3D Video Production
3D Shape Reconstruction from Multi-View Video Data
3D Surface Texture Generation
Estimation of 3D Dynamic Lighting Environment with Reference
Part III: 3D Video Applications
Visualization of 3D Video
Behavior Unit Model for Content-Based Representation and Edition of 3D Video
Model-Based Complex Kinematic Motion Estimation
3D Video Encoding
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