Advanced methods in computer graphics : with examples in OpenGL

Author(s)

    • Mukundan, Ramakrishnan

Bibliographic Information

Advanced methods in computer graphics : with examples in OpenGL

Ramakrishnan Mukundan

Springer, c2012

  • : hbk

Available at  / 3 libraries

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Note

Includes bibliographical references and index

Description and Table of Contents

Description

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Table of Contents

Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.

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Details

  • NCID
    BB10156324
  • ISBN
    • 9781447123392
  • Country Code
    uk
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    London
  • Pages/Volumes
    xiii, 312 p.
  • Size
    24 cm
  • Classification
  • Subject Headings
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