Reality is broken : why games make us better and how they can change the world
Author(s)
Bibliographic Information
Reality is broken : why games make us better and how they can change the world
Vintage, 2012
- : pbk.
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Note
Originally published: London: Jonathan Cape, 2011
Includes bibliographical references and index
Description and Table of Contents
Description
We are living in a world full of games.
More than 31 million people in the UK are gamers.
The average young person will spend 10,000 hours gaming by the age of twenty-one.
The future belongs to those who play games.
In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.
by "Nielsen BookData"