Java for dummies
Author(s)
Bibliographic Information
Java for dummies
(Bestselling computer book series, 1)(--For dummies)
Wiley, c2011
5th ed
- pbk.
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes index
Description and Table of Contents
Description
The top-selling beginning Java book is now fully updated for Java 7! Java is the platform-independent, object-oriented programming language used for developing web and mobile applications. The revised version offers new functionality and features that have programmers excited, and this popular guide covers them all. This book helps programmers create basic Java objects and learn when they can reuse existing code. It's just what inexperienced Java developers need to get going quickly with Java 2 Standard Edition 7.0 (J2SE 7.0) and Java Development Kit 7.0 (JDK 7). Explores how the new version of Java offers more robust functionality and new features such as closures to keep Java competitive with more syntax-friendly languages like Python and Ruby Covers object-oriented programming basics with Java, code reuse, the essentials of creating a Java program using the new JDK 7, creating basic Java objects, and new Eclipse features A companion web site offers all code from the book and bonus chapters Written by a Java trainer, Java For Dummies, 5th Edition will enable even novice programmers to start creating Java applications quickly and easily.
Table of Contents
Introduction Part I: Getting Started Chapter 1: All about Java Chapter 2: All about Software Chapter 3: Using the Basic Building Blocks Part II: Writing Your Own Java Programs Chapter 4: Making the Most of Variables and Their Values Chapter 5: Controlling Program Flow with Decision-Making Statements Chapter 6: Controlling Program Flow with Loops Part III: Working with the Big Picture: Object-Oriented Programming Chapter 7: Thinking in Terms of Classes and Objects Chapter 8: Saving Time and Money: Reusing Existing Code Chapter 9: Constructing New Objects Part IV: Savvy Java Techniques Chapter 10: Putting Variables and Methods Where They Belong Chapter 11: Using Arrays and Collections to Juggle Values Chapter 12: Looking Good When Things Take Unexpected Turns Chapter 13: Sharing Names among the Parts of a Java Program Chapter 14: Responding to Keystrokes and Mouse Clicks Chapter 15: Writing Java Applets Chapter 16: Using Java Database Connectivity Part V: The Part of Tens Chapter 17: Ten Ways to Avoid Mistakes Chapter 18: Ten Websites for Java Index
by "Nielsen BookData"