Beginning programming with Java for dummies
著者
書誌事項
Beginning programming with Java for dummies
(--For dummies)(Bestselling computer book series, 1)
Wiley, c2012
3rd ed
- : pbk
大学図書館所蔵 全2件
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注記
Includes index
内容説明・目次
内容説明
One of the most popular beginning programming books, now fully updated Java is a popular language for beginning programmers, and earlier editions of this fun and friendly guide have helped thousands get started. Now fully revised to cover recent updates for Java 7.0, Beginning Programming with Java For Dummies, 3rd Edition is certain to put more first-time programmers and Java beginners on the road to Java mastery. Explores what goes into creating a program, putting the pieces together, dealing with standard programming challenges, debugging, and making the program work Offers new options for tools and techniques used in Java development Provides valuable information and examples for the would-be programmer with no Java experience All examples are updated to reflect the latest changes in Java 7.0 Beginning Programming with Java For Dummies, 3rd Edition offers an easy-to-understand introduction to programming through the popular, versatile Java 7.0 language.
目次
Introduction 1 Part I: Revving Up 7 Chapter 1: Getting Started 9 Chapter 2: Setting Up Your Computer 21 Chapter 3: Running Programs 47 Part II: Writing Your Own Java Programs 69 Chapter 4: Exploring the Parts of a Program 71 Chapter 5: Composing a Program 91 Chapter 6: Using the Building Blocks: Variables, Values, and Types 115 Chapter 7: Numbers and Types 129 Chapter 8: Numbers? Who Needs Numbers? 147 Part III: Controlling the Flow 169 Chapter 9: Forks in the Road 171 Chapter 10: Which Way Did He Go? 187 Chapter 11: How to Flick a Virtual Switch 209 Chapter 12: Around and Around It Goes 225 Chapter 13: Piles of Files: Dealing with Information Overload 245 Chapter 14: Creating Loops within Loops 265 Chapter 15: The Old Runaround 277 Part IV: Using Program Units 301 Chapter 16: Using Loops and Arrays 303 Chapter 17: Programming with Objects and Classes 321 Chapter 18: Using Methods and Variables from a Java Class 335 Chapter 19: Creating New Java Methods 357 Chapter 20: Oooey GUI Was a Worm 379 Part V: The Part of Tens 405 Chapter 21: Ten Sets of Web Links 407 Chapter 22: Ten Useful Classes in the Java API 413 Index 417
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