The psychology of digital media at work
著者
書誌事項
The psychology of digital media at work
(Current issues in work and organizational psychology / series editor, Arnold B. Bakker)
Routledge, 2013
- : hbk
- : pbk
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
In many professions daily work life has become unthinkable without the use of a computer with access to the Internet. As technological innovations progress rapidly and new applications of interactional media are invented, organizational behaviour continues to change.
The central theme of this book is how new media affect organizational behavior and employee well-being. A variety of topics are considered:
applications of new media in both personnel psychology and organizational psychology
tools to improve selection and assessment
issues arising in the context of training, learning and career development
the use of online games for education and recreation
the impact of mobile devices on organizational life
the implications of new forms of collaboration by means of virtual teams.
The research documented in this volume consists of high quality, quantitative studies illustrated by lively practical examples. The combination of science and practice ensures that new insights supported by empirical studies are translated into practical implications. The book will be essential reading for researchers and students in organizational psychology and related disciplines.
目次
Derks & Bakker, The psychology of digital media @ work: Introduction. PART 1: ONLINE COMMUNICATION AND COLLABORATION Rennecker & Derks, Email overload: Fine-tuning the research lens. Rennecker & Derks, Online Social Network in the Work Context. Jarvenpaa & Hedlund, Mobilizing Knowledge Collaboration: Today's reality vs. Future possibility. Krumm & Hertel Knowledge, Skills, Abilities and Other Characteristics (KSAO's) for virtual teamwork. PART 2: GAMING AND ONLINE TESTS Xanthopoulou & Papagiannidis Games-Work Interaction: The beneficial impact of computer games on work behaviors. Korteling, Helsdingen & Theunissen Serious gaming @ work: Learning job-related competencies using serious gaming. van der Klink, Drachsler & Sloep Technology-enhanced learning in the workplace. Oostrom, Born & van der Molen Webcam tests in personnel selection.
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