Mathematics education for a new era : video games as a medium for learning

書誌事項

Mathematics education for a new era : video games as a medium for learning

Keith Devlin

A K Peters, c2011

大学図書館所蔵 件 / 2

この図書・雑誌をさがす

注記

Includes bibliographical references

内容説明・目次

内容説明

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. Read the author's monthly MAA column Devlin's Angle

目次

Preface. State of Play. Street Smarts. The Perfect Medium. Euclid Would Have Taught Math This Way. What Is "Doing Mathematics" Anyway?. Mathematics Proficiency: A New Focus in Mathematics Education. The Key Features of Gaming. Mathematics Education and Gee's 36 Video Game Learning Principles. Developing Mathematical Proficiency in a Video Game. Building a Successful Math Ed Video Game. Algebra and Beyond. A New Pedagogy. Suggested Further Reading. Bibliography.

「Nielsen BookData」 より

詳細情報

ページトップへ