Android game programming for dummies

著者

    • James, Derek (Game developer)

書誌事項

Android game programming for dummies

by Derek James

(--For dummies)(Bestselling computer book series, #1 . Making everything easier!)

Wiley, c2013

  • : pbk

電子リソースにアクセスする 全1

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

注記

Includes index

内容説明・目次

内容説明

Learn how to create great games for Android phones Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download. * Presents tricky game programming topics--animation, battery conservation, touch screen input, and adaptive interface issues--in the straightforward, easy-to-follow For Dummies fashion * Explains how to avoid pitfalls and create fun games based on best programming practices for mobile devices * A companion web site includes all programming examples If you have some programming knowledge, Android Game Programming For Dummies will have you creating cool games for the Android platform quickly and easily.

目次

Introduction 1 Part I: Adopting the Android Gaming Mindset 7 Chapter 1: Getting to Know Android Gaming 9 Chapter 2: Designing Your Game 27 Chapter 3: Setting Up Your Development Environment 51 Part II: Starting to Program 77 Chapter 4: Dissecting an Android App 79 Part III: Making Your First Game: Crazy Eights 109 Chapter 5: Creating a Simple Title Screen 111 Chapter 6: Creating a Basic Play Screen 135 Chapter 7: Finishing Your First Game 181 Part IV: Moving On to Your Second Game: Whack-a-Mole 199 Chapter 8: Creating a Complex Title Screen 201 Chapter 9: Creating an Animated Play Screen 217 Chapter 10: Storing and Retrieving Game Information 245 Part V: Managing Your Game in the Market 261 Chapter 11: Making Money with Your Game 263 Chapter 12: Publishing and Updating Your Game 277 Part VI:The Part of Tens 295 Chapter 13: Ten Open-Source Game Projects 297 Chapter 14: Ten Game Engines and Tools 307 Chapter 15: Ten More Places to Distribute Your Game 317 Chapter 16: Ten Websites for Android Game Developers 327 Glossary 339 Index 343

「Nielsen BookData」 より

関連文献: 2件中  1-2を表示

詳細情報

ページトップへ