Objective-C programming for dummies
Author(s)
Bibliographic Information
Objective-C programming for dummies
(--For dummies)(Bestselling computer book series, #1 . Making everything easier!)
Wiley, c2013
- : pbk
Access to Electronic Resource 1 items
Available at / 1 libraries
-
No Libraries matched.
- Remove all filters.
Note
Includes index
Description and Table of Contents
Description
A step-by-step guide to understanding object-oriented programming with Objective-C As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon. * Assumes no prior knowledge of programming and keeps the tone clear and entertaining * Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years * Features all material completely compliant with the latest standards for Objective-C and Apple programming Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!
Table of Contents
Introduction 1 Part I: Getting to the Starting Line 7 Chapter 1: Computer Programming Exposed! 9 Chapter 2: Creating Your First Program 21 Chapter 3: The Object in Objective-C 63 Part II: Speaking the Language of Objective-C 71 Chapter 4: Language and Programming Basics 73 Chapter 5: Functions and Data Structures 111 Chapter 6: Adding a Little More Class to Your Program 145 Chapter 7: Objects Objects Everywhere 175 Chapter 8: Using the Debugger 193 Chapter 9: Using Control Statements and Loops 211 Part III: Walking the Object-Oriented Walk 233 Chapter 10: Basic Inheritance 235 Chapter 11: Encapsulating Objects 255 Chapter 12: The Birth of an Object 275 Chapter 13: Getting a Handle on Memory Management 289 Part IV: Moving from Language to Application 307 Chapter 14: Getting Data from Other Objects 309 Chapter 15: Show Me the Data 323 Chapter 16: Extending the Behavior of Objects 357 Chapter 17: Adding an iPhone User Interface 373 Chapter 18: Adding a Mac User Interface 403 Part V: The Part of Tens 419 Chapter 19: Ten Debugging Tips 421 Chapter 20: Ten Ways to Be a Happy Developer 425 Index 431
by "Nielsen BookData"