Brave new digital classroom : technology and foreign language learning

書誌事項

Brave new digital classroom : technology and foreign language learning

Robert J. Blake ; [foreword by Claire Kramsch]

Georgetown University Press, c2013

2nd ed

  • : pbk

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注記

Includes bibliographical references (p. 183-214) and index

内容説明・目次

内容説明

Brave New Digital Classroom examines the most effective ways to utilize technology in language learning. The author deftly interweaves the latest results of pedagogical research with descriptions of the most successful computer-assisted language learning (CALL) projects to show how to implement technology in the foreign language curriculum to assist the second language acquisition process. This fully updated second edition includes new chapters on the latest electronic resources, including gaming and social media, and discusses the realities and potential of distance learning for second language acquisition. The author examines the web, CALL applications, and computer-mediated communication (CMC), and suggests how the new technologically assisted curriculum will work for the foreign-language curriculum. Rather than advocating new technologies as a replacement for activities that can be done equally well with traditional processes, the author envisions a radical change as teachers rethink their strategies and develop their competence in the effective use of technology in language teaching and learning. Directed at all language teachers, from the elementary school to postsecondary levels, the book is ideal for graduate-level courses on second language pedagogy. It also serves as an invaluable reference for experienced researchers, CALL developers, department chairs, and administrators.

目次

Preface ForewordClaire Kramsch1. Second Language Acquisition, Language Teaching, and Technology 2. Web Pages in Service of L2 Learning 3. CALL and Its Evaluation: Programs and Apps 4. Computer-Mediated Communication 5. Theory in Practice: Putting It All Together 6. Distance Learning for Languages 7. Social Networking and L2 Learning 8. Homo Ludens: Games for Language Learning Glossary References Index

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