(Re)searching the digital Bauhaus

著者
    • Binder, Thomas
    • Löwgren, Jonas
    • Malmborg, Lone
書誌事項

(Re)searching the digital Bauhaus

[edited by] Thomas Binder, Jonas Löwgren, Lone Malmborg

(Human-computer interaction series / editors-in-chief, John Karat, Jean Vanderdonckt)

Springer, c2009

タイトル別名

Researching the digital Bauhaus

この図書・雑誌をさがす
注記

Includes bibliographical references and index

内容説明・目次

内容説明

The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic. One of the characteristics of this approach has been the recognition of the worth of human labour. Technology is not seen as an alien force, but something which is itself a product of human labour, and it can be designed and utilized in ways which augment human skills and expertise, rather than degrading them. What is particularly striking, at least to this author, in this approach is that we are presented not simply with a vision of how things could be better in our society, but with concrete exemplars of how we can build such a better world. It is in recognition of this fact that I have chosen the title of this chapter, as it emphasizes that, while the tradition of Utopian literature is the - lineation of a supposedly idea world which exists no-place (u-topos, in Greek), these visions can be an inspiration for quite practical activities on the ground, as steps towards their realization. As Wilde notes (in the quote above) this is a never-ending quest, as with each achievement, we recognize that there are further bridges to cross and places to be visited.

目次

Introduction: (Re-)Programming Interaction Design - Thomas Binder, Jonas Loewgren, Lone Malmborg From Utopia 1981 to Utopia 2008 - Yngve Sundblad HCI and Design: Uncomfortable Bedfellows? - Kari Kuuttii Constructing Utopia(s) in situ - Daring to be Different - Liam Bannon Tradition and Transcendence - Kim Halskov Designing From Somewhere - A Located, Relational and Transformational View of Design - Margot Brereton On Participation and Service Innovation - Jeanette Blomberg The Phenomenological Stance of the Designer - Giorgio De Michelis Designing for Homo Ludens, Still - Bill Gaver Gaming Literacy: Game Design as a Model for Literacy in the 21st Century - Eric Zimmerman Distruptions - Johan Redstroem On a Scale Between Art and Design: On the Aesthetics of Function, from the Bauhaus until Today - Sara Ilstedt Hjelm Appropriating Digital Environments - (Re-)Constructing the Physical Through the Digital - Joan Greenbaum Designed Animism - Brenda Laurel In Search of a Critical Stance - Erik Stolterman A Science of the Possible - A New Practice in the Spirit of Bauhaus - Peter Ullmark Work, Design, Computers, Artifacts - Frieder Nake The Everyday Poetics of a Digital Bauhaus - Ylva Gislen, Asa Harvard, Maria Hellstroem

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