Learning in real and virtual worlds : commercial video games as educational tools
著者
書誌事項
Learning in real and virtual worlds : commercial video games as educational tools
(Palgrave Macmillan's digital education and learning series)
Palgrave Macmillan, 2013
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注記
Includes bibliographical references (p. [245]-256) and index
内容説明・目次
内容説明
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
目次
- Foreword
- Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines
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