Handbook on the digital creative economy
著者
書誌事項
Handbook on the digital creative economy
Edward Elgar, c2013
- : cased
- : pbk
大学図書館所蔵 件 / 全5件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Includes bibliographical references and index
内容説明・目次
内容説明
Digital technologies have transformed the way many creative works are generated, disseminated and used. They have made cultural products more accessible, challenged established business models and the copyright system, and blurred the boundary between producers and consumers. This unique resource presents an up-to-date overview of academic research on the impact of digitization in the creative sector of the economy.
In 37 chapters, this coherent volume brings together contributions by experts on many aspects of digitization in the creative industries. With its interdisciplinary approach and detailed studies of digitization in the arts, media and cultural industries, the Handbook provides accessible material for a range of courses. It will be thought-provoking reading for academics, researchers, students and policy-makers interested in progress in the creative economy.
Contributors include: P. Arora, K. Atladottir, P. Bakker, J. Banks, W.J. Baumol, C. Bekar, A. Bruns, S. Cunningham, P. Di Cola, G. Doyle, K. van Eijck, J. Farchy, M. Favale, T. Flew, M. Gansemer, P. Goodridge, C. Handke, E. Haswell, A. Henten, R.M. Hilty, F. Homberg, R. Inglehart, A. Johansson, A. Katz, H. van Kranenburg, M. Kretschmer, M. Latzer, S.J. Liebowitz, M. Majorana, D. Mendis, F. Muller-Langer, T. Navarrete, S. Nerisson, P. Norris, J. Petrou, J. Poort, J. Potts, A. Pratt, M. Scheufen, N. Searle, D. Secchi, P. Stepan, A. Swift, R. Tadayoni, R. Towse, P. Tschmuck, F. Vermeylen, P. Waelbroek, R. Watt, G. White, P. Wikstrom, G. Withers, R. van der Wurff, G.W. Ziggers
目次
Contents:
Introduction
Christian Handke and Ruth Towse
PART I: PERSPECTIVES ON DIGITIZATION IN THE CREATIVE ECONOMY
1. General Purpose Technologies
Cliff Bekar and Erin Haswell
2. Reining in Those Unstoppably Rising Costs
William J. Baumol
3 Evolutionary Perspectives
Jason Potts
4. Space and Place
Andy C. Pratt
5. Business Models
Nicola Searle and Gregor White
6. Dynamic Competition and Ambidexterity
Hans van Kranenburg and Gerrit Willem Ziggers
7. From Prosumption to Produsage
Axel Bruns
8. Consumption Patterns
Koen van Eijck and Max Majorana
9. Digital Divide
Pippa Norris and Ronald Inglehart
PART II: DEVELOPMENT OF TECHNOLOGIES IN THE CREATIVE ECONOMY
10. Copying Technologies
Cliff Bekar
11. Technological Change and Cultural Production
Peter Tschmuck
12. Media Convergence
Michael Latzer
13. Has Digitization Delivered? Fact and Fiction in Digital TV Broadcasting
Reza Tadayoni and Anders Henten
PART III: POLICY AND COPYRIGHT ISSUES IN THE DIGITAL CREATIVE ECONOMY
14. Cultural Policy
Terry Flew and Adam Swift
15. Measuring the Creative Economy
Peter Goodridge
16. International Trade in Audiovisual Products
Gillian Doyle
17. Copyright Law
Peter Di Cola
18. Copyright Law and Royalty Contracts
Richard Watt
19. Copyright and Competition Policy
Ariel Katz
20. Collective Copyright Management
Reto M. Hilty and Sylvie Nerisson
21. Copyright Levies
Joost Poort
PART IV: COPYRIGHT AND DIGITIZATION: EMPIRICAL EVIDENCE
22. Empirical Evidence on Copyright
Christian Handke
23. Internet Piracy: The Estimated Impact on Sales
Stan J. Liebowitz
24. Artists, Authors' Rights and Copyright
Kristin Atladottir, Martin Kretschmer and Ruth Towse
25. New Opportunities for Authors
Joelle Farchy, Mathilde Gansemer and Jessica Petrou
26. Orphan Works
Fabian Homberg, Marcella Favale, Martin Kretschmer, Dinusha Mendis and Davide Secchi
PART V: CREATIVE INDUSTRY STUDIES
27. Performing Arts
Ruth Towse
28. Art Markets
Payal Arora and Filip Vermeylen
29. Museums
Trilce Navarrete
30. Publishing
Patrik Wikstrom and Anette Johansson
31. eBook and Book Publishing
Joelle Farchy, Mathilde Gansemer and Jessica Petrou
32. Academic Publishing and Open Access
Frank Muller-Langer and Marc Scheufen
33. News
Piet Bakker and Richard van der Wurff
34. Digital Music
Patrick Waelbroek
35. Film
Paul Stepan
36. Broadcasting
Glenn Withers
37. Games and Entertainment Software
John Banks and Stuart Cunningham
「Nielsen BookData」 より