Gaming globally : production, play, and place
著者
書誌事項
Gaming globally : production, play, and place
(Critical media studies / edited by Janet Wasko and Eileen R. Meehan)
Palgrave Macmillan, 2013
- : hardcover
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注記
Summary: "Video games are inherently transnational by virtue of their industrial, textual, and player practices. This collection includes essays from scholars from eight countries analyzing game cultures on macro- and micro-levels and investigates the growing transnational nature of digital play"--Back cover
Includes bibliographical references and index
HTTP:URL=http://www.loc.gov/catdir/enhancements/fy1318/2012277231-b.html Information=Contributor biographical information
HTTP:URL=http://www.loc.gov/catdir/enhancements/fy1318/2012277231-d.html Information=Publisher description
HTTP:URL=http://www.loc.gov/catdir/enhancements/fy1318/2012277231-t.html Information=Table of contents only
内容説明・目次
内容説明
目次
- Introduction
- N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally
- R. Nichols Women in Video Games: The Case of Hardware Production and Promotion
- N.B. Huntemann Redefining the Console for the Global, Networked Era
- B. Aslinger Snapshot 1: Video Game Development in Brazil
- J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina
- A. Perez Fernandez PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture
- S.C. Duncan Heterogeneity in Game Histories
- P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China
- L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games
- M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics
- B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia
- J. Svelch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture
- A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry
- C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States
- C.A. Kocurek Space Wars: The Politics of Games Production in Europe
- A. Kerr Internet Development and the Commercialization of Online Gaming in China
- P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond
- V. Sisler
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