Gaming globally : production, play, and place

著者

書誌事項

Gaming globally : production, play, and place

edited by Nina B. Huntemann and Ben Aslinger

(Critical media studies / edited by Janet Wasko and Eileen R. Meehan)

Palgrave Macmillan, 2013

  • : hardcover

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注記

Summary: "Video games are inherently transnational by virtue of their industrial, textual, and player practices. This collection includes essays from scholars from eight countries analyzing game cultures on macro- and micro-levels and investigates the growing transnational nature of digital play"--Back cover

Includes bibliographical references and index

HTTP:URL=http://www.loc.gov/catdir/enhancements/fy1318/2012277231-b.html Information=Contributor biographical information

HTTP:URL=http://www.loc.gov/catdir/enhancements/fy1318/2012277231-d.html Information=Publisher description

HTTP:URL=http://www.loc.gov/catdir/enhancements/fy1318/2012277231-t.html Information=Table of contents only

内容説明・目次

内容説明

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

目次

  • Introduction
  • N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally
  • R. Nichols Women in Video Games: The Case of Hardware Production and Promotion
  • N.B. Huntemann Redefining the Console for the Global, Networked Era
  • B. Aslinger Snapshot 1: Video Game Development in Brazil
  • J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina
  • A. Perez Fernandez PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture
  • S.C. Duncan Heterogeneity in Game Histories
  • P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China
  • L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games
  • M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics
  • B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia
  • J. Svelch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture
  • A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry
  • C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States
  • C.A. Kocurek Space Wars: The Politics of Games Production in Europe
  • A. Kerr Internet Development and the Commercialization of Online Gaming in China
  • P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond
  • V. Sisler

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